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    1. Planr

      USS Enterprise A

      At least it wasn't SMedited. You actually worked hard on this, and I can tell. Good on you!
    2. Planr

      USS Enterprise A

      I gotta say it looks EXACTLY like the same Enterprise-A build from the Minetrek servers.
    3. Planr

      Make damage beam fx scale in size

      Oh no, you mistake my means. When I say "effect" in my post there in reply to him, I used it two different ways that both warranted such appropriate uses based on their contexts. I'm not specifically interested in changing the damage functionality of damage beams (though I did mention it as...
    4. Planr

      Make damage beam fx scale in size

      While that picture is cool and your design is definitely creative, it doesn't solve the problem here. The problem is that the damage beam's beam effect does not scale in size to its weapon array. We should not be forced to make these "lattice arrays" just to have a logical-sized damage beam for...
    5. Planr

      Make damage beam fx scale in size

      Title explains it all. You know how even giant damage beam arrays have really tiny beams emitted from them? Yeah, not fun. Make them scale and be bigger, like AMC bullets!
    6. Planr

      Better FPS for low power laptops.

      what are your specs anyway? they sound extremely crappy
    7. Planr

      What exactly is your song of war anyway? What is the war song? hehe

      What exactly is your song of war anyway? What is the war song? hehe
    8. Planr

      yolo solo pholo :D

      yolo solo pholo :D
    9. Planr

      Suggestion Update complaints thread .

      This is very true. Every time one of these patches come out I quickly find multiple game-breaking bugs that seemed quite obvious to notice if you really play the game. I build ships and turrets a lot (playing the game) so I notice these things very quickly when, for example, testing my different...
    10. Planr

      Everyone gets a paintbrush xD

      Everyone gets a paintbrush xD
    11. Planr

      Improved elevators

      sounds like a terrifying invention you made :P
    12. Planr

      Better FPS for low power laptops.

      You probably don't want to do this, given that it would be just like the lighten tool when in adv. build mode. We all know that makes it very hard to distinguish blocks like white hardened hull. If turning all your settings down to minimum doesn't solve the issue enough itself, I really think...
    13. Planr

      Fix the crappy damage beam ranges

      Incorrect. Your argument in that post was that you don't think the accuracy of damage beams is a problem. You also implied that they shouldn't be used as anti-fighter weapons by AI turrets. I disagree completely. They have many uses against fighters if their accuracy is readjusted to be better...
    14. Planr

      Kupu's thread

      I think something else that's cool is that Omni looks like the common portrayal of Jesus and Kupu looks like Obi-Wan Kenobi from Star Wars :p Also the upcoming new textures; AWESOME!
    15. Planr

      Improved elevators

      Long ago I remember schema saying he planned to eventually remove plexlifters in favor of people using "gravity elevators" if you ask me however using gravity-shifting tubeshafts is not much of an elevator system because you simply fall so fast it's hard to control your fall effectively...
    16. Planr

      Fix the crappy damage beam ranges

      That would be the post I'm replying to.
    17. Planr

      Everything Is Broken

      I agree with OP that a lot of in-game mechanics are not working as well as they could be for optimum gameplay balance. However, "broken"? I think that's going too far and not true. Shields actually work pretty okay now, which is a big plus for me, and weapons in general aren't that bad either. I...
    18. Planr

      Fix the crappy damage beam ranges

      Perhaps this is true in singleplayer, but in online play, I've found it's actually very difficult to hit small ships when also in a small ship and using damage beams, mostly because the combination of server lag + constant physics updates + the messed-up crosshair targeting (when the target...
    19. Planr

      Fix the crappy damage beam ranges

      Currently on the new weapon systems, the ranges suck for combat on damage beams VS other weapons. Why? Let me give you an example. I have a turret design which i have made several different versions of, that use different weapon fill-outs on the inside. I compared an AMC-AMC-overdrive setup of...
    20. Planr

      Coil Thrusters: Variable nerf

      There is a (rather significant, in my opinion) problem with this idea that you're proposing. This might seem to some like a bit of a nitpick, but I think it could be a really big problem. This will simply encourage players to avoid flying large ships deep inside systems. Which of course means...