It means any ship that is undocked from a moving ship will inherit the same relative velocity as the ship it is undocking from.
I still feel this game has a while away from getting to Beta (don\'t get me wrong, I love this game and I\'ve even pre-purchased it). Schema is a one man army, and if...
Excuse me? But as far as I know, there are no \"devs\". Just 1 man trying his best to make this game as best it can be.
Is \"DDG\" a programmer? Does he work tirelessly as the only perosn that develops a game that thousands of people play? And furthermore, does his views represent all 250k of...
... is amazing! Especially because it\'s still in alpha. I\'ve tried my hand in programming and website design, and sometimes things just don\'t work. And then you rewrite the code from scratch and something completely different happens, still not as intended. It\'s a tough job programming, and...
... Is brilliant! I want this SOOOOOOO much for a roleplay server or even just making a more coherent storyline for a singleplayer run through. If I could give this more than a +1, I would.
So how does the new docking area work now? Does the dokcing area take into account things such as ship core positioning as well, of just any orientations that would make the ship fit into area?
One of the problems I\'ve found is when I make a large x by x area, with the docking module right in...
Very simple, a block type that increases the turning speed of a ship. The larger the dimensions of the array, the more quick it allows the ship to turn.
An expensive block by nature.
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