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    1. EricBlank

      Bad Luck Thread

      You're not the only one... That and a lag spike as I'm trying to stealth bomb pirates on Elwynn Eternity, resulting in me getting g fragged because my cloak won't reengage.
    2. EricBlank

      How does space friction work?

      What's the equation governing it? How can I tell for how long my craft will have to accelerate to attain x speed?
    3. EricBlank

      The Rail show off thread!

      Looks like space disco. All it needs is giant break dancing mecha.
    4. EricBlank

      Fauna UpDate What do You think?

      Now you're thinking like a terrorist! :P Would be good enough for me if I could breed and tame some useful ones as guard dogs to supplement the Dave clones.
    5. EricBlank

      The Rail show off thread!

      Don't think theft via that method would be particularly popular from the perspective of the victims. Teach you to leave storage boxes open to space though, I guess. And yeah, that seems a reasonable transfer mechanic between entities.
    6. EricBlank

      The Rail show off thread!

      Salvage beams sound about right, though the beam firing would spam messages about how you can't salvage a block on a ship that isn't overheating. Perhaps if you use a mechanism to hold the rounds waiting in the clip a meter apart from the round in the chamber, the warhead won't collide with...
    7. EricBlank

      Fauna UpDate What do You think?

      Sniping them from orbit is a legitimate mode of hunting dangerous game, when all you need is the resources/to exterminate them all. :P Whole game needs more activities, ways to interact...
    8. EricBlank

      Make a wish.

      Think we're going to need some direct command. If Urist McCrewmember is anything like UristMcBroker, Urist McBadguy will ravage your trade depot and make off with nothing before he's even acknowledged the hell-caravan's arrived.
    9. EricBlank

      Ship Tracking Bacon

      Well, it certainly solves the issue of being disconnected from the server while travelling at 300 mps, and never finding the ship again because it floated off to gods-knows-where before you could reconnect. Or losing a ship that should have been perfectly immobile, in a nice safe spot, where...
    10. EricBlank

      "ai master control block"

      The GUI should be able to handle it just fine if it is modified to allow creating and managing groups. The GUI just doesn't do that at the moment, but you'd be going through a GUI interface with the control block anyway, right? I don't see a good in-game reason to require an extra block to...
    11. EricBlank

      Ship Tracking Bacon

      I'd probably just eat the bacon and lose the ship anyway... In all seriousness, this sounds like a reasonable way to keep track of important ships.
    12. EricBlank

      Mass-based radar signatures

      Yeah, we should definitely be able to see whoever's shooting at us for a period of time after being hit. That and jumping immediately after firing are exploits people have brought up before that, although I appreciate guerrilla warfare, are currently nigh impossible to counter. We don't have to...
    13. EricBlank

      Mass-based radar signatures

      So to be clear, in your example the scanner computer on a ship trying to hide only affects its radar signature when (for some period after...) the scan computer has been activated and performed a scan, and is based on how large the scan array used was? The scan computer on the seeking ship...
    14. EricBlank

      Mass-based radar signatures

      I feel this is an pretty sound suggestion, actually, if we assume the active scanner array boosts either your effective detection range and/or minimum mass at range and the radar jammer is replaced with an inverse computer+module system that makes your ship seem to be x% smaller on radar. So a...
    15. EricBlank

      How far could rail tech be taken?

      The only way this conversation is relevant is if Schema gives us flamethrowers for antipersonnel weaponry. Now, then, I think Gamel has hit upon a good idea going here: We can connect light blocks or rods, or other blocks that have an on/off state, to a rotator to dictate angles rather than...
    16. EricBlank

      Make a wish.

      My greatest wish is for the world to be more involved and alive. Kinda like what bigedge said, although I wouldnt stop with quests and goals for the player, but AI factions existing and forming goals of their own, including the trading guild actively trying to improve its income from shops...
    17. EricBlank

      Radarjammers, are they currently OP?

      I honestly don't think they're overpowered, either normally and especially not on elwynn eternity. Having played there for once, I can say the pirates, and players, make it a freaking terrifying place when you first start out, when you're too broke to slap on shield after shield, and have no...
    18. EricBlank

      The Rail show off thread!

      Made a working prototype of a largely automated escape pod mechanism today; Third image shows the control setup. The button/screen on the left indicates the launch button. The escape pod is flung from the bay (by push beams, yeah. It's effective.) after about 3 seconds - two by delay to make...
    19. EricBlank

      The Ultimate Mech Challenge

      Did someone say rocket powered bear hug battles? :v
    20. EricBlank

      Introducing... USD type 1 *updated*

      Just checked, and this setup will work with my craft, or most of them, and redesigned the docking ring on my civilian mining shuttle for it. Perfectly functional as is.