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    1. EricBlank

      Multi Targeting Turrets?

      When I set up my autobeams on my fighter I set them as "ship" ai, not turret ai. They were firing fine. Panpiper, if you set them as ship ai on your fixed rails setup, do they then fire at missiles? Or did you already try that?
    2. EricBlank

      Have you bought Starmade?

      I've yet to buy it, partly as a lack of funds and partly as apprehension regarding the future of the project. Its going strong still, but still in alpha. I'll probably buy in the next few months.
    3. EricBlank

      Multi Targeting Turrets?

      I've done some minor experimentation on fixed beam autocannons aboard fighters, they seem to fire alright, but I've only tested them against single targets yet. Not clear if they'll shoot anything in front of them or choose a target and only fire if that target is in their sights and ignore...
    4. EricBlank

      So, between the HP system and shipyards....

      It seems to work okay from my perspective as well. While missiles are great at hitting small moving targets and making huge holes in systems, they don't penetrate armor very efficiently as their damage really does get split between all the armor blocks in radii working out from the point of...
    5. EricBlank

      How Fast Do You Go?

      Usually set it to 300 in single player. Also have 5km sector size. It helps with the sense of scale, yeah, and makes sublight travel slightly more interesting.
    6. EricBlank

      Brainstorm This Asteroid spawning and balancing mining

      A cease to the desire to build bigger and bigger checkerboard arrays would be nice, to reduce the number of beams the game is trying to draw. Abstracting where the resources come from would also be a good way to reduce lag form immense salvage systems: if one high-power system hitting one...
    7. EricBlank

      AI Got murdered again

      Actually, mine are loading with AI active as expected. Are you sure you aren't forgetting to turn the ai on before saving? Collision mechanics need to be worked on more, or how turrets determine their firing arc changed. That will hopefully help with the lag.
    8. EricBlank

      Armor is stronger than shields

      Honestly, a large enough ship ought to be able to sport both effective shielding and armor. You use shields to protect everything from small arms fire, armor to protect some of the most important things and possibly most of the ship from certain angles when shields are lost. They behave...
    9. EricBlank

      HOW TO: Dock a Station to a Ship.

      With push effects, I guess? Not easily, that's for damn sure. Likewise, can the ship core just not be placed like a normal block, or is it just restricted to one per entity, cannot be removed, always first object of a ship entity? If you can design your ship and then choose the best location...
    10. EricBlank

      Two way docking

      Well, the devs intended to switch to magnetic docking eventually, which means, as I understand it, that an object with an active docking module will snap onto a rail automatically if the rail is close enough. So, that will do exactly this, once you get in range, and have wireless logic to...
    11. EricBlank

      Read by Schine Inter-Server Warp Gate/Drive

      I've no proof whatsoever to back it up, but I had thought that eve online was constructed with each solar system being an independent server, which communicates with every other. I do think, as a cooperative action between two server Admins, that this would be an interesting experiment, as...
    12. EricBlank

      Lead Indicator

      I would actually appreciate this functionality. There's not a lot of point to holding out on anyone with concern to skill. I too can place a good shot at range, but a system that provides information, even if inaccurate, is still nice to have available. As lecic pointed out long, long ago, this...
    13. EricBlank

      The ultimate drone R&D thread

      Good way to get your ship and all your drones deleted by an admin, to boot. Any chance of getting an upload of that system to experiment with?
    14. EricBlank

      Armour Block Comparison

      You're going to want to provide extra armor and shielding for those internal reactors and their rail docks, though: On servers like Elwyn Eternity, the admins, and players, are extremely concerned about lag from collisions. So, if a stray round happened to derail one or more of your internal...
    15. EricBlank

      Armour Block Comparison

      Heavily armored interceptors don't make a whole lot of sense regardless. You want them to maintain agility to tackle smaller craft and destroy them quickly. Some weak shielding and basic hull is probably all they'd need. Survivability would come from that agility and cooperation with other...
    16. EricBlank

      Missiles, tests, notes, comments,

      I wouldn't be throwing out high power cannons from your tests either: with the base punch-through effect they now drill through armor like crazy. Against a capital ship this is useful for drilling lots of holes deep into the systems blocks inside, and doing so very quickly. It's true that one...
    17. EricBlank

      Modulated Cruisers

      If you want the ship to really perform well, you'll want to take the time to individually activate each components' defenses before battle. Remember that they do stay active after leaving the ship. I've thought about using these sorts of vessels before, but I've never actually built one. I...
    18. EricBlank

      New Core Element for Modular Components

      Maybe use a build block instead. Rail docker you want to add afterwards. +1 to this whole idea, though. Ship modules you can transfer between ships to refit should be a thing.
    19. EricBlank

      Anti heat seeking for smaller ships

      Well, the devs intended to add a minelayer weapons system at some point. If the minelayer+missile combo spits out a series of chaff mines that heat seekers follow, that solves this without an extra block system beyond what was already planned (kinda) Although I am highly amused by the posted...
    20. EricBlank

      Read by Schine Design mode for the upcoming shipyard update

      Being able to handle basic work quickly in space isn't OP once you take out the advanced build functions and force players back into flight mode when taking damage, and force reboot before actually implementing the changes. At that point you would be unable to do anything safely unless you were...