Search results

    1. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      Well they're currently just shells and the cores are in quite vulnerable positions (just behind the bridge space) so you would have to kit them out yourself but sure if there's interest I can upload some of them :)
    2. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      Ask and you shall receive :) This was actually the first ship I made and isn't entirely finished (see missing shuttlebay door) so I'm planning on going back to clean it up a little but it turned out not too bad. TOS Constitution
    3. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      Hey! I've been working on some Star Trek builds for a while now and a couple of you may have seen a TOS-style shipyard I posted a few months back. I've been quite busy since then and now have a decent number of ships to show. Note that none of these ships are functional yet and are just shells...
    4. uberadiant

      Check out my Star Trek in StarMade blog! www.taucetishipyards.com

      Check out my Star Trek in StarMade blog! www.taucetishipyards.com
    5. uberadiant

      Star Trek TOS Shipyard

      Hey guys! I've been working on some Star Trek ships pretty much since I got into Starmade. The entire TOS fleet, actually. I've been working on these for a while and decided it was time I needed a shipyard. I've just completed it and thought I would see what you guys think. It's based off of...
    6. uberadiant

      Turret view

      Great, thank you. I've been trying to figure out a good small build for turrets that need to be accessed from below, I think I have it now :)
    7. uberadiant

      Turret view

      I've read somewhere on the wiki that when you're in a ship if you use the arrow keys you will cycle through control of attached turrets. My question is, how does this work on a station? Do you have to manually go to a turret and enter the core in order to use it? Also, if said turret has a...
    8. uberadiant

      Lag spikes in new build

      I hadn't realised I would have to increase the RAM on the server tab, that's fixed the issue. Thank you!
    9. uberadiant

      Lag spikes in new build

      Hi all, Since the 0.19318 patch earlier, I've been experiencing lag/stuttering. The RAM usage jumps considerably for a couple of seconds and I get the "running low on RAM, increase values" warning pop up for a second. My build is up-to-date, including the hotfixes released today, but they...
    10. uberadiant

      Question regarding weapon/shield values

      Thanks guys, I appreciate the responses!
    11. uberadiant

      Question regarding weapon/shield values

      Sorry I should have said, I worked that out from the tables. So if one beam block is 10 damage per tick, the actual damage is 50 (5 ticks per second, 1 second fire). My turret is made from 10 beam blocks, generating 100 damage per tick, so 500 damage per second.
    12. uberadiant

      Question regarding weapon/shield values

      Hi all! I've been playing Starmade for quite a while now and I'm in the process of building a whole collection of Star Trek ships and stations. I'm trying to replicate the "actual" values for power, weapons and shields in order to create a completely balanced RP system. I've run into a bit of a...
    13. uberadiant

      This is the game I've always wanted

      Hi all, I stumbled upon this little gem a week or so ago, when I was trying out a similar (although far less polished) game called "Scrumble Ship". I've been playing Minecraft for around a year and about 6 months ago I decided to create a Star Trek world, complete with accurate 1:1 scale ships...