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    1. uberadiant

      Chunks not loading on local server

      I've also been experiencing this issue, any word on a fix? It's making the game unplayable for me at the moment.
    2. uberadiant

      SMBEdit - Blueprint Editor

      Sorry I didn't word it very well. I meant like could it be used to make the entire ship hull only one block thick., like if the program could check for blocks that didn't have any faces on the outside of the ship and delete them. I think the code is already there to check this given that it has...
    3. uberadiant

      SMBEdit - Blueprint Editor

      Can this be used (or could it be modified) to hollow out a hull?
    4. uberadiant

      Remove firing arcs. Add targeting enhancements.

      Completely agree with this. All weapons should fire straight out of the barrel, with the firing arc created by the movement of the turret.
    5. uberadiant

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      I've only played around with it a little (basically because I had no idea what I was doing) but I'll definitely sink more time into it at some point, so yeah an update would be great :) With any luck I'll be able to find a good way to make use of this with my Star Trek builds. Only several...
    6. uberadiant

      Rantception

      I've had this game for years but I'm not too active on the forums. I just read some of what you mentioned and I'm like...what. I have no idea what's going on here.
    7. uberadiant

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      There was an update to MagicaVoxel a few days ago that looks to have added a larger area, 1024 x 1024. A blueprint exporter would be great, as templates can be a pain. Although if that's a lot of work then your suggestion of a placing guide would also be useful.
    8. uberadiant

      Has someone updated SMEdit?!

      Yeah so I did that... When I hit "yes" it started to update for a split second, then stopped and asked if I wanted to update again. Rinse and repeat, in a loop. Wouldn't open at all until I yanked out my ethernet cable. Worked fine after that :rolleyes:
    9. uberadiant

      Has someone updated SMEdit?!

      So I fired up SMEdit Classic just now to import a Binvox model, something I do fairly regularly. Last time I loaded it was around a week ago and it worked fine. I just started it and this popped up - What in the world?!? This didn't happen last time I used it! I'm too scared to update it in...
    10. uberadiant

      Devblog 11th July 2017 - End Goal Document Part 1

      The post was interesting. The comments were...more interesting. I don't post much but I've been around here for a long time, I've read every dev blog there has been in the last 4 years. I admit I was a little disappointed in this post initially as I had also expected something a little...
    11. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      Haven't posted in a while but still working away. Disclaimer as always - none of these models are finished, no hull detailing done etc., and several of them need some areas re-worked (squiffy lines, odd shapes...) They're all a mix of imported 3d models and scratch-built. When I (eventually)...
    12. uberadiant

      Stations with Jumpdrive

      I can see the merit of being able to move certain stations. Looking at it from a hypothetical "real-world" perspective, as a civilisation expands into new sectors having a "frontier outpost" no longer on a frontier would be a little redundant. From here, said civilisation would have four options...
    13. uberadiant

      Turret fire groups

      Perfect!
    14. uberadiant

      Turret fire groups

      I like that idea, the more information you can get at a glance, the better. We could even have a hotbar at the top of the screen corresponding to each function key, showing the name of the firegroup and having it highlighted if it's actively firing.
    15. uberadiant

      Turret fire groups

      I made this suggestion in another thread about targeting a couple of weeks ago, but I've been thinking about it a little more and feel like it would be useful to gather people's opinions. Basically, instead of targeting another entity and just having all your turrets letting rip at it as they...
    16. uberadiant

      This is new... atm stuck at 7%

      If I remember correctly I had this issue over a year ago (possibly even 2 years ago). My memory is fuzzy and this won't be much help but I'm pretty sure it was a Java issue rather than a Starmade problem. Do you have both 32bit and 64bit Java installed? Do you remember the exact error message...
    17. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      That's exactly what I'm doing, saves a huge amount of time. I also have different nacelles saved.
    18. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      I used this as a template - Galaxy Class Spaceframe The basic shape was there but it needed a huge amount of work done to it. It's wasn't symmetrical and had large portions missing. I had to cut it in half, wedge it (which took around 4 days alone) and then fill in the gaps. In hindsight I...
    19. uberadiant

      Navigation targeting, weapon targeting

      What about adding in fire groups - The weapons screen could show a list of turrets currently docked. Also in the weapons screen is an "Add Firegroup" button. Clicking on the button adds "Firegroup 1", "Firegroup 2" etc. to the weapons screen, displayed in much the same way as individual...
    20. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      First update in a little while, and a teaser for something under construction...