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      Best Ways to Incorporate Ammo

      This is a thing that should come AFTER a proper cargo system is in place, because at the moment one plex storage can hold as much ammo as anyone could ever want (plus a few rounds spare). In principle its a good idea, balancing weapons by their ammo usage.
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      The ultimate drone R&D thread

      Thousands of drones spewing forward from racks multiple kilometers long..... Begun the drone wars have.
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      The ultimate drone R&D thread

      I have done a bit of combat testing, using the Isanths (they are basically shitty drones). Turrets wont help you for long, they get swarmed and disabled. Punch-through weaponry (especially beam/cannon/punch-through) increases casualties amongst the drones tremendously, as they are rarely heavily...
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      The ultimate drone R&D thread

      I always liked the idea of activating them via a turret firing.... Would make drone racks lying around waiting for prey so much more fun..... But even I in my limited (I E none) understanding of logic systems I know it doesnt work....
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      The ultimate drone R&D thread

      You not only throw them out, you replace them with their brothers and even tell them those were superior? Monster. I hope when all those drones form an AI collective you are their first victim
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      The ultimate drone R&D thread

      All the drones seem to scream: "DAAAADDDYYYY"
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      The ultimate drone R&D thread

      Logic would suggest that every weapon that puts a lot of fire in the sky would work, but with turrets not getting shielded by their ships and stations.... bad business, I see a drony future ahead. Beam/Cannon/punch-through//pierce might work wonders, as long as you can keep your turrets alive...
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      The ultimate drone R&D thread

      Cannon/Cannon/pierce turrets? Do those work well against drone swarms? Also, what kind of weapon do you use for the drones? Missile/pulse might be funny, but power and missiles getting shot down might be a problem there. Also: Counter drone swarms, since the only way to beat drones is to kill...
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      Another Crafting Overhaul

      Plant crystals, let crystals grow... might work, doesnt for stone and ores though. You can balance around that, but thats getting a bit off topic.
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      Phlegmatic trading guild and unseen pirates

      Spawning worked, turrets did great (they were active, just dont regocnize the trading guild as evil). Need to rework power on my station, three turrets damaged because the station ran out of energy.....
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      Another Crafting Overhaul

      They would stay, get a clarifier on what they are, and as long as you have 3 different ones, you can make the components. Easy, straightforward and it doesnt need a lot of development time, the biggest point on that would be to find out how much each block should cost, but hey, I am no game...
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      Phlegmatic trading guild and unseen pirates

      Well, I just found out: None of the ships were set to "usable by enemies", remedied that, now it works. And another problem: Despite "declare war at hostile action" and "consider neutral hostile" active, my turrets dont shoot at those spawned ships. Does it not work for NPCs or am I derping again?
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      Phlegmatic trading guild and unseen pirates

      I have been unable to get a reaction out of the trading guild. I have shot the shops, rammed them, had them swear at me, but they never sent any ships. This sucks, because I would like to use them to test my turret designs. Also, I have yet to see any pirates. I found their base, i shot their...
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      How to lead a fleet in StarMade!

      So i guess this is great for multiple gunboats with lock on missiles and for ships with turrets that just follow you around and the turrets do the shooting... Sounds good enough, expand on that please, Schema.
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      Another Crafting Overhaul

      Well, we do have a "new" crafting system, but its.... lets call it unintuitiv and hard to see through. To put some emphasis on that, here is a graph (graphs prove everything, remember that) Thanks to Neon_42 for the image So, I have been thinking on another overhaul for the crafting system...
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      How to lead a fleet in StarMade!

      Do they fire where you aim or are they just firing? Or even target locking mechanism? Couldnt really discern that from the video, since the target was rather large.
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      New Features in Dev 0.1703 [MF Live]

      More use for point defense weapons, I am ok with that... So are missiles getting a buff too? Are they going down the route of "these things will hurt you if you dont deal with them"? Do missiles from bigger arrays have more hitpoints then smaller ones?
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      A Manifesto on the Relationship Between Fighters, Titans and AI

      It is false under the current system, yes.
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      A Manifesto on the Relationship Between Fighters, Titans and AI

      1. Make it bigger, it has less reload speed and lower number of missiles. Make it small, you dont have enough damage to kill more then a fighter. 2. You can not focus with swarm missiles (should have excluded them in my last post), they might go after the fighters like you indended, they might...
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      A Manifesto on the Relationship Between Fighters, Titans and AI

      Make that a And then we are getting somewhere. And yes, you can use anti-dreadnought missiles against fighters, even destroy them utterly with big explosions, swarm missiles and lock ons. IF you hit, if they dont dodge, and if there arent so many fighters that you cant swat them all with your...