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    1. G

      The ultimate drone R&D thread

      I have done more testing. Again, I am assuming that the main weapons of ships will not be a decisive factor against drone swarms. These recommendations are for turrets. Equip your ship with the biggest gun possible to kill the enemy capital ships while your AI companions ward off the drones...
    2. G

      The ultimate drone R&D thread

      If @Thalanor goes through with his dodge drones (dodge chaff?) all I put into my turrets will be beams. Hitscan, f*** your drones. I would really like to put together some field testing with bigger ships against drones... Im gonna head off to the download section, lets get some ships.
    3. G

      The ultimate drone R&D thread

      Im gonna stay with my first choice of drone weaponry: Missile/pulse. High damage and you only have to skimp defenses (which dont work well anyway against most weapons) to make it work. If you want to crash a server btw, you equip your drones with multibarrel swarm missiles. 20 5x5x5 cubes...
    4. G

      The ultimate drone R&D thread

      Hmmm, Isanths with their weapons destroyed always tried to hug my turrets.... Maybe if an AI doesnt have a ranged weapon system, it goes to ramming speed? Disintegrators ahoi?
    5. G

      The ultimate drone R&D thread

      The rack shouldnt get shot at at all. AI only targets things that are an actual threat (player/AI controlled, regardless of weaponry). So unless you put an AI module on it, the turrets on an enemy ship should concentrate on you/the drones. That also is another problem: Unless you are outside of...
    6. G

      The ultimate drone R&D thread

      Activation by use of storage trigger? As in: You take an item out of a storage on board the ship (can be done from the players inventory without leaving the core), that triggers the activator and throws out the drones. Does that work? Is it viable? Easier then using the normal core...
    7. G

      Vehicles, Drop Ships, and Infantry Combat.

      What about just adding an effect block. x% of weapon damage ignores atmosphere (normal weapon does 0 damage when hitting things in atmosphere, even if in atmosphere itself), but damage against targets in space is reduced by x% as well. So you create dedicated bombing/surface weapons but ships...
    8. G

      The ultimate drone R&D thread

      hm... You could actually build a counter-measure launcher with one of those racks. Standart cube (7x7x7 if memory serves) with the core in the middle and armour all around. Draws fire from enemy turrets, clogs up their hud, are cheap as f*** and deters swarm missiles. Dont even need thrusters...
    9. G

      The ultimate drone R&D thread

      I think he just meant the rack itself, since its in the ship anyway, nobody sees it and you pay for hull you dont actually want. I have actually found a reason to eject the rack along after you started the drones: It draws some fire from the enemy defense, and with the hp system, it might be...
    10. G

      The ultimate drone R&D thread

      I think I covered it before, the Swarm missiles are theoretically the best weapon against drones, but they have the flaw that every missile targets for itself, so they might all crash into one drone, they might crash into them at an unfortunate angle (not killing it outright) and they have kind...
    11. G

      The ultimate drone R&D thread

      Its just the front armour. Your drones always face the enemy, so you can kind of skimp on rear/side armour. And yes, the AI has a problem with numbers, but that might change. I am also going to actually test a shotgun setup against a drone swarm, maybe there is a surprise to be had (I am not...
    12. G

      The ultimate drone R&D thread

      Drone Warfare has made all of you goddamn lazy.... Also, for the people who dont armour their drones: That is asking for them to be destroyed or at least crippled by glancing hits. Put at least 6 blocks in front of the core to stop piercing weapons from getting them. Punch-through remains the...
    13. G

      The ultimate drone R&D thread

      I think you need more space between the drones, they look like they are bumbing into each other and getting stuck...
    14. G

      Turret Question

      Standard pirates (Isanths)? You can literally use everything that can shoot through blocks (missiles, punch-through/pierce effects) and one-shot them. If you have some custom pirate ships you need bigger guns.
    15. G

      The ultimate drone R&D thread

      That´d be too easy, who are you, some sort of fun and overcomplicity hating engineer? ;)
    16. G

      The ultimate drone R&D thread

      Well, ejecting optional I guess... Has anyone ever tried big ships (as in: multiple ships in a convoy formation and outfitted with turrets) against a drone swarm attack? Because I am legitimately concerned about the fact that the game could drop down to the worst of numbers game: Who brings more...
    17. G

      The ultimate drone R&D thread

      Does it automatically eject the "cartridge" when its emptied? Because what you do then is: Jump to target destination. Unload drones and cartridge. Jump back to base, put in new cartridge. Rinse and repeat.
    18. G

      Tighten Turret AI

      wait, by distance from the turret?... No wonder it seemed randomly then.
    19. G

      Tighten Turret AI

      This one came out of the drone discussion and the combat testing leading to it. At the moment, turrets acquire a target in range at random, meaning that they turn 180 degree, then turn again after firing one shot, wasting a lot of potential in the process. They also have no concept of "I cant...
    20. G

      The ultimate drone R&D thread

      I think I figured out why turrets loose so heavily against the drones. Its not lacking durability, the turrets just dont kill quick enough, even if equipped with perfect weaponry. The main reason? When finishing off one target, they dont switch to the target closest to the previous one, they...