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    1. G

      The ultimate drone R&D thread

      I am actually designing a corvette right now specifically to withstand drone attacks.... Its hard, because turrets get picked off and front guns are too clumsy. So now Im just giving it a fuck-off big nuke to destroy the drone mothership and enough shields to withstand the drones. Might try to...
    2. G

      The ultimate drone R&D thread

      Pushing should work, but the drones might bounce off the target and be ineffective. The truest evil thing would be to direct an auto-pulser close to an enemy spawnpoint. Basically automated spawn camping.
    3. G

      The ultimate drone R&D thread

      Any drone without AI module but with auto-firing weapon is evil as far as I am concerned.... Because according to my notes, turrets and AI ships dont shoot them. You can literally throw them close to an enemy station or parked ship and they will wear them down over time....
    4. G

      The ultimate drone R&D thread

      Hm, just with the pulse module, the turret wont shoot, so i gave it a cannon too, works fine now. Bug? Dont know, but the ramming definetly works. The first action Bobby takes is a full speed ram into the enemy ship while the turret fires both pulse and cannon. After that, things get wonky, the...
    5. G

      The ultimate drone R&D thread

      So you fire the drone itself toward the enemy? Perfect, just dont miss, because that baby cant turn around if you do ;) Docked ships dont damage the ship they are docked to, right? Because then you could strap a auto-pulsing drone to an AI ship without weapons. Bobby without weapons goes into...
    6. G

      The ultimate drone R&D thread

      The pulse weapon basically needs you to be close to the drone, so you either need to pilot the ship doing it yourself or have to launchauto-pulsing drones into a drone swarm.... and the logistics of that alone are mindboggling. The drone pulses, so it must not have another drone in pulse range...
    7. G

      Drone War-fair help!.

      fair? War aint fair! Drones arent either. If you meant war-fare of course, we will gladly help you kill everything you want dead. Basic jist of it is: Deploy small armed AI controlled vessels en masse into the face of the enemy. Assist with main weapons of deploying ship. Expect to lose your...
    8. G

      The ultimate drone R&D thread

      Well, most people just dismissed the Bobbies because of their limitations. This is quite literally brute forcing advantages and circumventing as many disadvantages as possible. And the numbers dont lie, drone swarms can take out ships worth 200% of their own combined value, shield motherships...
    9. G

      The ultimate drone R&D thread

      I assume so... And if you fire it at another capital ship and activate the AI remotely (with the AI update?), its basically a disabling projectile.... Scary, this thread might have gone too far.
    10. G

      The ultimate drone R&D thread

      Well, I was slightly confused, thanks for that @keptick.... So... lets talk dumb fire missiles. You can fit more of them on a drone (you dont need slaves/effects) and they make decently sized explosions while also not needing power storages like missile/pulse does. Only suitable against bigger...
    11. G

      The ultimate drone R&D thread

      Just remember to push the drones out quickly, as even a hit close to them might cripple your little swarm substantially. And i think that things behind shielded walls are safe, but i dont have a wall thats shielded enough to withstand a hit from my corvette to test it.....
    12. G

      The ultimate drone R&D thread

      That drone container would eat a multiple 1000s of blocks big missile/pulse combo with explosive effect... Should take care of most of those drones if he hasnt disgorged them yet. Thats by the way a problem with drone ships: If they get hit in the right spot with a big enough AOE weapon, you...
    13. G

      The ultimate drone R&D thread

      Dont mess with those containers, people, you dont want to let out what is in there.... Queue 2000 drones flying into the face of an attacker...
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      How big should I make my ship?

      Im gonna say something completely different: First ship? If you play singleplayer and you dont have unlimited resources, keep it small. 20m, a fighter, with salvage beams if possible to get the resources for bigger ships. If you have the resources though, build a corvette (150m). They are quick...
    15. G

      The ultimate drone R&D thread

      I am sure at least one drone will fly right into the anticap weapon and just disappear instantly....
    16. G

      The ultimate drone R&D thread

      Put when the turret points towards it, isnt it already kind of.... close for a radar? You can practically kiss the pilot at that point already and the ship will also turn up on your hud.
    17. G

      The ultimate drone R&D thread

      If even a pirate comes close to that, its triggered... Might work on servers without AI enemies though. Also, dont have "consider neutrals enemies" enabled when you leave those lying around, That might have "diplomatic consequences".
    18. G

      The ultimate drone R&D thread

      At that point we can just ditch the normal weapon system... 300 m slugs, metal cube shotguns, selfguided planet destroying missiles ;) /edit: We would also rename this thread to "(il-)logical weapons RnD" and throw out mass murder devices every day. And the question asked at the start of the...
    19. G

      The ultimate drone R&D thread

      Man, with collision damage the chaff idea gets a whole new purpose... "Oh, fighters flying towards me? EAT METAL CUBES, PUNKS"
    20. G

      The ultimate drone R&D thread

      They are not mounted to a rack, are they? Because if the launcher is wired to your ship, you dont need a rack. Cuts down the cost a bit but has the added inconvinience of you having to replace the drones manually. Its also future proof, as we will get AI improvements at one point and you can...