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      What would happen if we removed missiles?

      Wrong end of the problem: Its not the ships I am flying, its the ships I stuff teh swarm with. Those come from the drone RnD thread, and you will loose turrets if you use them like you should (50% of the targets cost or mass in drones). Thats also the reason why my newer designs always have at...
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      What would happen if we removed missiles?

      Would that be bad though? Rapid fire (punch-through or not) can be countered by giving both your shields and your armour defensive effects (fast fire rate benefits those greatly, unless schema is using a logic that rivals an alien) and stacking multiple layers of armour. Again, something not...
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      What would happen if we removed missiles?

      But the question wasnt if we should do it. It was what the effects on the game would be. Hence this thread not being in the suggestion part of the forum.
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      What would happen if we removed missiles?

      This is just a thought experiment I had running in my mind for some time now. The short thought is: Remove the missile weapon(s) from the game. How does it influence the game? Well, firstly, fights would go longer on average. Right now, the moment your shields are down, you will most likely...
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      The ultimate drone R&D thread

      They are necessarily more effective, since no matter what weapon the turret or the drone use, the turret will have more blocks available to defense (shield) or offense (weapon blocks). Namely all the energy and thruster blocks. So one turret will withstand and deal more damage than a drone of...
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      The ultimate drone R&D thread

      hmm, 3 turret extenders give you a nice little turret with 9k shields. You can squeeze a bit more capacity out of it if you use a shield beam pointed at the turret. saves shield chargers and gives the turret a bit more survivability against dps-heavy weapons. Doesnt help against a big missile...
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      The ultimate drone R&D thread

      Shouldnt be hard to do, if you think about it. We already have such a system for astronauts, extending it to ships (docked or not) would be hugely benefisal.
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      The ultimate drone R&D thread

      Pling! Pling! Pling! And boom goes the drone.... Also, deployable sniper turrets that float in deep space? Possibly cloaked/jammed? Terrifying.
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      The ultimate drone R&D thread

      I think you should have three types of racks in your catalogue: One with no-shields, alpha-damage drones against ships that have high-damage turrets as their main defense. One with shielded drones which boast high-dps weapons for enemies using fast-fire turrets. And one with balanced drones in...
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      The ultimate drone R&D thread

      I have never seen missiles take down other missiles, because then the first thing i would do would be multiple 2 block swarm missiles on each ship, logic them together to shoot every 0,5 seconds and watch as no missiles will ever hit me. Or, knowing swarm missiles, they would come out of the...
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      The ultimate drone R&D thread

      Its kidn of sad that the default docking area cant be smaller. Because then you could just make a drone turret thats core/2 amc computers/2 amc blocks/bobby module/faction block, load that thing up with energy and throw it en masse at an enemy missile ship. Because with that configuration, 50k...
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      The ultimate drone R&D thread

      Here is a crazy thought: What if you would not need shield rechargers or power generators on your drones? You could set up an array of shield/energy supply beams to fill the drones with everything they need via the mothership, then jettison them out. It gives them a limited "lifetime" (since...
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      The ultimate drone R&D thread

      @Loadout (I dont want to quote all that): I have a rather small 100% rapid cannon turret ready, its first testing run against a few singe-missile fighters was promising. They are basically designed to shoot down most missiles by just trying to hit the drones without shooting the missiles their...
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      The ultimate drone R&D thread

      Giving the Voidburn a rapid cannon along with its swarm missiles might have been a bad idea.... If AI controlled, many missiles are lost due to friendly fire. Gonna make a new attempt on that, lets see what i can make happen...
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      Voidburn Corvette 2014-10-29

      Do not use it in a fleet until swarm missiles are fixed. Those things will go for literally everything. This ship features: 3 separate swarm missile systems 1 Rapid fire cannon (w/ punch-through) 1 Pulsecannon (for use against carriers only) No turrets, as those are too easy to snipe via...
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      The ultimate drone R&D thread

      I beg to differ. The Voidburn just took down 70 of my own bombers. Those are equipped with dual pulsemissile and dual dumb fire rockets. Granted, it took lasting damage in the process, but after all, it works. Its just not suitable for what it was actually intended to do: Escort anything...
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      The ultimate drone R&D thread

      As an AI escort, I cannot recommend the Voidburn. Its swarm missiles will target the ship it escorts, and those can pack quite a punch, especially when you have friendly drones out. Against carriers (as in: The drones are the main weapons) it does quite nicely. You get rid off the drones via the...
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      The ultimate drone R&D thread

      The corvette is finished, costing a grand total of 20 million to deploy. Its totally unusable in fleet action, as it uses 3 separate swarm missile systems (2 dual-barreled ones on the sides and one front mounted) to deal with drones. When I tested those, i lost my station. Shouldnt have skimped...
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      The ultimate drone R&D thread

      We are rapidly passing everything else in posts and views, so I guess we should pertition for it. So mods. We have around 100000 drones right here. You want to pin this thread, right? Because if not, who knows what might happen when I accidently press this shiny red button labeled "kill all the...
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      The ultimate drone R&D thread

      The drone itself doesnt look that mean, rather cute, actually. But the stats..... Oh, the stats..... The horror....