Search results

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      Fighter / Capital Ship distinction

      I think the core of the problem is they way damage from turrets currently work + capital ship accel and speed. There is no reason to think of ship layout when, at large numbers, it takes 3x the number of shield blocks vs. AMCs to last even 2-3 seconds. AMCs need to reduced DPS per block as the...
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      more Engines

      I would love to see a few different engine types. On top of this, I would like to see a few different warp drives as well. I would imagine they would work like faction blocks - as long as you have say, Ion Engines, you can\'t place any other engine types. You could then have a variety of warp...
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      Different power sources

      Well, there is also the downside of exploding when damaged for every tier, minus Steam. Coupled with exponentially increasing prices, this will probably have the end result of having super-expensive, very powerful fighters that utilize top-tier blocks (and explode nicely when destroyed!), and...
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      Space station elevator bug

      It seems this happens on elevators above roughly 30 blocks in height. I hear this is because elevator speed is not constant, but instead based on elevator height. So very tall evevators rise too fast, and players clip through the platform becaues of gravity.
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      COMPLETE! HALO: - CRS-Class Light Cruiser(COV)

      This looks great parked above my planet, almost like the actual Covenent are here to exterminate my poor outpost. 8/10, I would only suggest using more wedges to smooth it\'s overall shape.
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      A few ideas about block powerups ...

      I do like the idea of tiered items. This could make for interesting dynamics in the game.
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      PlexiDoor Wedge and PlexiDoor Controller

      I like this idea. It\'s rather difficult to hunt down every Plex door, especially in large ships that you buy.
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      Fighter / Capital Ship distinction

      I agree with everything you say here. On top of what you said, giving shields a small amount of damage reduction (10 per multiple of 10) can also help to increase variety in ship design. Besides \"battle cylinders\", players also like to spam shotgun-like arrays of single AMC cannons, because...
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      Damage Control

      Yes, a repair function would be great! Especially when your poor ship loses a weapon\'s computer...
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      Writing

      If this were possible, I\'d love this. Perhaps players can have \"texture blocks\", like they do skins, that download to other players when they join the game?
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      Salvage laser rework

      Perhaps have it so if more than 1 cannon share the same output (i.e. two cannnons directly next to each other), they use 2.1x the power and have 90% efficiency, but also have a slight AoE effect (which can be increased with more surface on the output). Maybe have AMC and missiles do this well...
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      Re-Scaling

      Ok, so I've been lurking the forums for about two weeks now, so some of these ideas have been seen somewhere deep in the suggestions, but under strange titles and obscure threads. Please forgive me if you see an idea you've posted here, and please link back to your original thread. Anyway...
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Hmm. What if the core was much like the old shield mechanic, having high health and a very fast regen? Then, only weapons of very large caliber could acually cause an entire planet to explode (probably at least 100k DPS required, and that would take a little while). I also support harmful...
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      Space Hulks.

      This seems the most logical. I would enjoy salvaging large ships after battle, and I would much enjoy enjoy watching my enemy turn into a brilliant sun for a few seconds.
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      Weapons armour rebalance.

      Would you take a look at http://star-made.org/content/amc-armor-capital-and-shield-tweaks and tell me what you think? I posted some ideas penalizing AMC turrets and buffing shields. I like your ideas, but I\'m not sure shields should be immune to missiles.. .maybe take drastically reduced...
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      New Weapons and Specialized Defenses *Redone!*

      I wouldn\'t mind seeing a few more weapons, but I think you may have gone a bit overboard here. Personally, I think the game is lacking a beam type weapon, as well as spliting the AMC into ballistics vs. energy weapons (good vs. armor and shields, respectively)
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      Hey schema!

      I dunno about a teleporter. That kinda seems to defeat the purpose of building+cruising in your spaceship. I would like to see some sort in-ship elevator/tram system, to make travel on 200km+ ships easier, though.
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      Cruise control

      Why not just have acceleration a la\' Mech Warrior series? Instead of holding forward to go forward, you press forward until your slider reaches your desired percentage. Then your engines work to keep you at that speed. Upon entering any gravity field/coming within a certian range of an...
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      AMC, Armor, Capital, and Shield Tweaks

      After playing StarMade for a good 2 weeks, and lurking the forums most of that time, the weak points of StarMade's combat system have become fairly clear. I think I may have some ideas to help alleviate these problems, while at the same time making ship construction even more creative and fun...