Search results

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      Ship rolling problem

      I don\'t see why centering the ship core would have any effect on rolling a ship. When you roll something that\'s not centered, it just rolls, you know, from offcenter. Besides, the idea that spaceships have to be symmetrical is a silly idea perpetuated by StarWars and the like. Ships larger...
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      Please make shields stronger

      Or maybe a small bit of shield absorption on shields that favors small ships? Something like 10/block for first block, 1/block for the next 10, .1/block for the next 100, and so on (it ends up that a small bomber with 111 shield blocks have 30 dmg absorb/shot, and a capship with 1.1mil shield...
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      Rail gun

      I still say that additional AMC blocks in a cannon should REDUCE fire rate, not increase it. Although, adding a general ballistics-type weapon than can smash through blocks, does less actual DPS, and a much slower fire-rate+velocity, would be pretty neat to have added (assuming AMCs become more...
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      Faster lock on missiles and missile choices

      Missiles should be fast. I think it\'d be fair if by default, missiles move at server speed + 25, so they can be outrun for just a little bit. Then allow missiles to be targeted by auto-turrets, so they can be shot down and give big ships some of defense from them. Then allow missile arrays to...
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      Please make shields stronger

      I don\'t think the shields are at fault. AMC weapon damage is way overpowered on large ships. The other problem is that shields are the only defense a ship has, as armor is utterly uselss against 50x50x200 cannons that shoot x times a second. Instead, allow Reinforced Hulls to share 90% of...
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      Ship-Yard

      I love this idea. But Blueprint prices should be set by the creator, and credits spent on said Blueprint should go to the creator/uploader. This way, people actually have incentive to design very nice ships/battle worthy ships, especially on servers that don\'t allow uploading of Blueprints. I...
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      Simplified Item Names

      I support chaging a few names to be a little more helpful. I don\'t think completely dumb names are appropiate, but for things like SD HCT xm3.4 Power... it\'s really unnecessary. Or the missile unit names - there is no reason to give them such complicated names. And changing the weapons/other...
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      Rail gun

      I think asking for specific weapons at this point is a little much. Shouldn\'t the focues instead be on tweaking current weapons/armor/shield mechanics? Also, instead of a whole new weapon that has a very specific type and purpose, something like \"beams\" \"lasers\" \"bombs\" would be more...
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      Possible fix for abuse of catalog on servers.

      That\'s brilliant. If you had a black market that you could order any number of items for an increased cost, that\'s be great! Perhaps limit to x purchases from them a day, based a server config. Perhaps generally have pirated items at normally 4-5x regular shops prices, but occasionally as low...
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      Advanced Gravity Modules

      The personnal gravity unit should isntead be renamed to a Magnetic Unit or something similar, to prevent confusion. That way, it makes sense that you have to manually activate to block (to set your suit\'s magnetic frequency to match, or what have you). In this way, you can have very large ships...
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      Metropolis planet! Ideas & Pics

      To be fair, there must be something wrong/leaking with how planets are rendered. I mean, in MineCraft, my computer can render to very sizeable distance with all the nice settings on. In StarMade, a measly 450m planet roughly halves my FPS.
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      Possible fix for abuse of catalog on servers.

      I actually came here to suggest this very thing today. I very much agree. It\'s totally stupid that you have to travel store to store to save up those necessary parts - unless you have some, then the store can magically warp in ever increasing numbers of said parts so long as you have money...
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      SD KB Missiles

      In that case, they should be given some sort of advantage over the other two missile systems. Why use this pieces of crap when they are inferior to both other missile types? As to your argument about them being \"heatseekers\" and \"dumb\"... then why don\'t they just turn around and instantly...
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      Resume AI on exit

      Topic is still young, so I\'ll go ahead and admit they I\'ve been wanting this for a while. Also, remove turrets returning to their original orientation upon entering/exiting the turret.
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      Metropolis planet! Ideas & Pics

      Planets need a buff in size as well, in my opinion. They are only about the size of what the game\'s moons should be. 450m across for the WHOLE planet... we already HAVE real life naval ships that big. Just about the time you get something cool plannet out on a planet, you realize that you\'ve...
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      Randomly Generated massive Ships. *Rare - 'Alien' themed*

      Agreed! I would love to see more factions in the game.
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      Some suggestions (additional thrusters, switch to modules)

      No. I do not agree this unless it becomes impossible to turn/roll/etc. without these thrusters, and even then, they should all be soft capped on large ships to PREVENT faster large ship movement. Currently, big ships are only small ships that can\'t aim as fast, (but have equal top...
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      My ideas for future updates

      I love most of your ideas, except EMP attacks vs. shields. Shields are already horrendously weak - on larger ships, shields don\'t even last a full second against equally well armed+armored ships. So, instead of that, I suggest drastically reducing AMC DPS+reducing missile \"ha ha ha ha I got a...
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      Docking Idea Compilation

      Can you not orient the guns to creat vertical (as opposed to lateral) turrets? Like broadside cannons on old pirate ships?
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      Shields vs AM balance

      AMCs need to *reduce* their fire rate as more blocks are added, forcing player to sacrifice damage/velocity/range if they want big guns with massive fire rate. Also, adding a small amount of damage absorption to shields will also help with survivability, and keep players wanting to build bigger...