Search results

    1. T

      The Catalogue System is Absolutely Broken and is Exploitable

      Add a foundry block that requires the parts, and when you buy blueprints, you actually get *gasp* a blueprint, which you put into the foundry block, which then works like a factory constructing your ship. Yes, you can\'t absuse the catalog to get infinite resources (then what\'s the point of...
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      AMC Damage Rework (Fix shield and hull problem)

      I\'m not talking a 20 seconds until core overheating, I mean 20 seconds until the ship is beyond repair. Look at that ship. There\'s no way anyone would want to repair that thing. Just faster to buy a new one from the catalouge. Even just a few seconds exposed to mass AMC fire means that your...
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      Disappointing

      Being dissapointed in a free game that\'s still in alpha is little bit selfish, don\'t you think? I, for one, am very, very glad to see missiles nerfed, as they were wreaking havoc on ships.
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      Throttle

      Why would friction magically start happening? In MineCraft, you are refering to inertia. Go push a shopping cart at running speed full, then do one with it empty, and the full one will roll further. However, in a 100 mass ship, the measly weight of a player leaving a ship isn\'t going to...
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      AMC Damage Rework (Fix shield and hull problem)

      Yes. When using ships that are nearly half a kilometer in length, I would enjoy actually having a space battle, instead of \"ha ha ha I shot you first!\" Seriously, where is the fun in that? I would also like to see the acceleration TREMENDOUSLY reduced as ships reach larger sizes. That\'s...
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      Please make shields stronger

      And with the sharing damage in bulkheads, even if you take a fair amount of damage, a heal beam should restore the health of of every block withing a bulkhead (so Reinforced Hulls share healing as well as damage). Meaning after battle, so long as it wasn\'t too nasty, you should just have to...
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      Throttle

      Psst. How about you read what I said? Just have the throttle automatically go to \"0\" if the player leaves the ship/dies, so the ship breaks itself. But while the player is in a ship, there is no friction, so you can drift and realistically manuvure in space.
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      Please make shields stronger

      Have Hardened Hull share damage with other Hardened Hull (90%), so large bulkheads act like an HP pool before indivudual blocks start falling - once they do, blocks will fall fairly fast, but you\'ll no longer be able to just \"ha ha ha drill to da core!\" like the currents fights play out. Then...
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      AMC Damage Rework (Fix shield and hull problem)

      It takes 50,000 shields to get 1,094,943.70 capacity, and it takes under 14 seconds for 5,000 AMCs in arrays of 250 (20 arrays) to take those out. Once those shields are down, those 5,000 AMCs will destroy 199 Hardened Hull blocks PER SECOND. This is far too overpowered. There is no reason...
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      PvP Improvements (must-have)

      The faction situation right now has quite a few problems. I\'ll try and stick to that point, and suggest some solutions. 1. Invincible Home Bases - Why is it a problem? Because players have no reason to ever build seige equipment, plan attacks, coordinate defenses, or anything else that makes...
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      Please make shields stronger

      I agree with almost everything you said - except slowing down AMC fire rate. It\'s fine to have shots that destroy a hull in a single shot, but when those shots get FASTER as you add more damage, that\'s a little silly. That\'d be like in wargame, if the shotgun reloaded faster than the pistol...
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      A coupla stoopid questions...

      Yes, I hope the recipe systems gets redone, sooooon. It\'s very backwords and counter-intuitive. It\'d be like in MineCraft, if you had to find/have players give you 5,000 diamond pickaxes to \"trade\" for a recipe before you are allowed to build a diamond pickaxe, and when get the recipe, you...
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      Server Speed Limits and Missiles

      Missile speed shouldn\'t be based on the number of missiles launchers in an array. In fact, if anything, as missiles become larger through more power, they should get slower. I don\'t understand this game. Everywhere else, in almost every other game, bigger = slower, less accurate, massive...
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      Weapon question!

      Pffft, what!? Good thing I didn\'t actually start building the ship I had planned... that... that\'s upsetting. Why would they allow orientation for the block, then? That\'s about as lame as the cockpit not changing what direction you look, even the the camera is pointed that way. Well, I now...
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      Throttle

      Yes please. Before someone starts doomsaying \"BUT THE SHIP WILL NEVER STOP! OMG!!1!\", just simply make it so the throttle sets back to 0 if there is no driver - so instead of ships slowly drifting away, the brake is actually activated. Along these lines, perhaps the annoying \"magical space...
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      Possible ways to boost performance around large entities.

      Agreed with all of this. There is no reason my computer can render Far in MineCraft no problem, but can\'t render a single planet (which is a measly 450m) in StarMade without halving my FPS (and that\'s assuming Bloom is disabled. Then I\'m running 15-25 fps.)
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      Ship mass (wedges, corners, and storage)

      I always found it strange every block in the game has the same mass, except pieces of the planet, which are 10x has heavy anything else. I don\'t know about you, but last time I checked, but I\'m pretty sure pitted, corroded space rock interspased with ice is NOT 10x as dense as a solid piece of...
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      Ship Core Placement

      That\'s true, but with your logic, all blocks shouldn\'t be able to picked up once hand-placed. I mean, no problem as long you pay attention and build carefully, right? In all seriousness, the core should be moveable. If you delete it in build mode, exiting build mode without replacing the core...
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      Please make shields stronger

      Yes, but shields should still regen, even during combat. I think they should keep the idea that if your shields hit 0, they stop regenerating for the x time (meaning once you hit 0, you are probably not going get your shields back up, as they will regen a little, get hit back to 0, and restart...
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      AMC Damage Rework (Fix shield and hull problem)

      AMCs are actually causing two large problems at the moment - besides their way too powerful damage, they also lag the servers, as the two best methods of building them cause insane lag (either very large, very many guns, or single-block arrays that fire stupid amounts of AMCs because there are...