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    1. Malacodor

      New Launcher Release (Steam)

      Adding that GIF didn't really help making your cog rage less funny. It's not my intention to mock you, I just have to laugh.
    2. Malacodor

      StarMade v0.199.169 - Faster Chunk Loading, Lag Correction, Physics Optimization, Cannon/Beam Hit Op

      With 600 unresolved bugs that's not an issue. :p
    3. Malacodor

      StarMade v0.199.169 - Faster Chunk Loading, Lag Correction, Physics Optimization, Cannon/Beam Hit Op

      All those optimizations make the coders of other, less smoothly running games look bad. Maybe each dev team should employ at least one cat.
    4. Malacodor

      How to pull items into multiple storages from shop module?

      Why don't you just connect one storage to the shop and then multiple further storages to the first one?
    5. Malacodor

      Large ship stats query

      Note that damage beams are bugged, they do too little damage to armor after armor HPs are gone. Also, there's no use in adding more than 10% explosive effect for cannons and beams. Edit: Fixed error, ty Lecic.
    6. Malacodor

      Read by Council Rotational Inertia

      The position of thrusters in a ship isn't relevant, which is an intentional design decision, why should it be different for docked entities?
    7. Malacodor

      Read by Council Rotational Inertia

      That's exactly what we don't want, since it heavily punishes decorative parts at the outside and empty spaces (e.g. crew quarters) inside a ship.
    8. Malacodor

      Read by Council Rotational Inertia

      Water ships only rotate around a vertical axis. Spaceships, however, can rotate around arbitrary axes. Thus it's a bit more difficult, the inertia tensor has to be used. I made a comprehensive suggestion about it a while ago, where I also argue that its calculation doesn't have to be done in...
    9. Malacodor

      Linked docking moduals

      A lot of cool stuff could be built but isn't, simply because builders want their ships to be actually useful, not only good looking. No matter how big something is, if it's docked there's always that single point of failure. One lucky shot and the whole thing is gone or worse, lagging the server...
    10. Malacodor

      Easier copy/paste box placement (and more)

      In that case I'd call it a resurrection.
    11. Malacodor

      Easier copy/paste box placement (and more)

      It's a popular suggestion that's still valid and hasn't received a tag, yet, so it doesn't really count as necro-post.
    12. Malacodor

      Good videocard for StarMade?

      I'm planning to buy a new videocard and wanted to ask for some advice. I'd like to play StarMade with a decent framerate, even when large ships and planets are involved. I have an Intel Core i7-3930K CPU @ 3.20GHz and 12 GB RAM. Any recommendations?
    13. Malacodor

      How to efficiently copy/paste in advanced build?

      I made a suggestion to massively improve copy-pasting quite a while ago. I wish people would bump it from time to time. :rolleyes:
    14. Malacodor

      Missile Failure.

      Or give targets a weight according to their distance. A target 10 times further away than another one would have a 10 times lower chance of being selected as a target.
    15. Malacodor

      Missile Failure.

      Did you read the thread? Not a single post claims that swarmers would not be OP in that case. What certain people (including myself) want, is a different kind of nerf than friendly fire, not an OP weapon.
    16. Malacodor

      A compromise between the old Buy with Credits system and the new Fill BP with Blocks one

      I suggested something like this right when blueprints were implemented.
    17. Malacodor

      Bug Block-info: ±20/100 accuracy is absolutely inacceptable!

      But you can have 100 faction blocks in 100 20-block-drones.
    18. Malacodor

      Bug Block-info: ±20/100 accuracy is absolutely inacceptable!

      In case of faction blocks, whose 99% are rounded to 1, the inaccuracy (leaked damage 0->1) is even infinite.
    19. Malacodor

      Quadruple armor without cheating

      I was thinking the same. I really don't want to be forced to make such complicated and lag-inducing stuff to stay competitive. However, there's an important point everyone seems to have missed so far (unless it escaped me). While a 500k shield pool does regenerate slower after a 300k hit than a...
    20. Malacodor

      Suggested Build mode suggestion

      But you have to replace each shape seperately. It would be cool if we could just replace a block type with another regardless of shape. PS: your Mars is on the wrong orbit.