Search results

    1. Malacodor

      Thermite is Fun!

      So big ships are bad because they were heavily nerfed because big ship haters complained. This doesn't explain the hate against big ships in the first place.
    2. Malacodor

      Thermite is Fun!

      Power systems: Soft cap Thrust system: Diminishing returns for thrust, slower rotation for bigger ships Shield system: Diminishing returns for shield capacity Structure: Damage penalty from systems amount Armor: Thickness, which is more important than block count, scales terribly with ship size...
    3. Malacodor

      Thermite is Fun!

      I definitely won't miss power/shield injectors, I'd just like to keep other modular stuff, if possible. Er, what? I really don't understand the point of your post.
    4. Malacodor

      Thermite is Fun!

      There are other ways to solve this. If an internally docked entity gets undocked and there is no place for it to move anywhere, no collision checks would be necessary. Also, externally docked modular ship parts like armor plates surely don't cause more lag than turrets.
    5. Malacodor

      Thermite is Fun!

      I'm all for diversity, but I'm against killing each and every way of modular ship building.
    6. Malacodor

      Thermite is Fun!

      Then the soft cap plus all other nerfs and diminishing returns for big ships should simply be removed instead of adding exploding reactors. So building super titans would be encouraged instead of drone carriers - on the simple premise of "thousand ships cause more lag than one ship."
    7. Malacodor

      Logic Gatling gun vs Cannon/cannon

      1-1-1 is 300%, not 400%.
    8. Malacodor

      Logic Gatling gun vs Cannon/cannon

      This thread is seriously confusing regarding damage numbers, so I did a quick test with vanilla configs. The damage values shown ingame are correct, 10 DPS per module, be it primary, secondary or effect, 20 DPS if primary is missile. So the winner is Azereiah.
    9. Malacodor

      Building Additions.

      It would be even better to have a programmable symmetry mode.
    10. Malacodor

      What did you do in Starmade today?

      But the reactors themselves are powered by pseudoscientific magic.
    11. Malacodor

      Large ship stats query

      Beams do a part of their damage to the first block they hit, a smaller part to the second block, an even smaller part to the third block and so on. Penetration depth depends on weapon group size. If hitting an armor block all those damage instances go that one block, but only as long as there's...
    12. Malacodor

      Suggested Double+ symmetry

      The forums have a necro warning system now, which is triggered when the last post is older than 3 months afaik. As long as there's no such warning message it isn't a necropost.
    13. Malacodor

      What did you do in Starmade today?

      Oh, how could I miss that (whatever 'Skunkworks' is). You could have said that sooner, now I look like a grammar nazi.
    14. Malacodor

      What did you do in Starmade today?

      Depends on the language. The most likely languages seem to be English ('GASWORKS') and German ('GASWERKE').
    15. Malacodor

      What did you do in Starmade today?

      Orthographically.
    16. Malacodor

      What did you do in Starmade today?

      Ah, another friend of non-brick shapes! Don't give up (and vote for better symmetry options)!
    17. Malacodor

      Suggested Double+ symmetry

      I explained how the math behind double symmetry would work here, it could even be done with a parser and a user made text file.
    18. Malacodor

      What did you do in Starmade today?

      This looks wrong.
    19. Malacodor

      How to make it harder to accidentally destroy shop module in build mode?

      Too bad we can't upvote bug reports. :(
    20. Malacodor

      New Launcher Release (Steam)

      You're a bit late to the party. Cakes shouldn't be late to parties.