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    1. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      ...and hepta/tetra slope textures are finally symmetrical! As I said above, various solutions were presented and ingored. Great, now hardcore players will rolfstomp random plebs with their ten million mass fleets instead. Problem solved.
    2. Malacodor

      Read by Council diagonal duotone blocks

      The Block Data structure consists of three bytes. Adding a fourth byte would be a 33% increase. Adding just a half byte would mean that two blocks had to share a byte, which would make things complicated and probably slower. It's impossible to read or write individual bits directly. One has to...
    3. Malacodor

      Extracting Ships from world files after glitch

      Doesn't matter, a logfile is still created. It's "logstarmade.0.log" iirc.
    4. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Somehow I believe ships optimized for unloaded combat will be very different from ships for real combat, be it with or without docked reactors.
    5. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I suggested multiple times to just leave undocked entities in the reference system of the mothership (like a ship-aligned astronaut), if it couldn't go anywhere anyways. This would avoid most collision checks. Furthermore, I and several others suggested to simply replace the power soft cap by a...
    6. Malacodor

      Shields and docked entities

      Unfortunately it's threefoldly wrong. The shield sharing limit is 25%, not 50%, that was changed a while ago. Damage first goes to the shields of the entity that was hit. If a turret barrel was hit, the damage first depletes the barrel's shields, then the base's shields and at last the shields...
    7. Malacodor

      Thermite is Fun!

      High risk, high reward means basically gambling, which I don't want to see in StarMade. If I want to gamble I play poker.
    8. Malacodor

      Read by Council AI Assisted Aim

      I guess I worded that somewhat mistakable. What I meant was that a lead reticule should use the same level of aiming the AI uses, which would leave room for aiming better through cunning prediction of evasive maneuvers and the like.
    9. Malacodor

      Suggested Turret control computers

      The interface will be improved.
    10. Malacodor

      Suggested Turret control computers

      Please, not another computer. This should be made possible via interface.
    11. Malacodor

      Read by Council AI Assisted Aim

      I don't think you're thinking that all the way through logically. A constant linear acceleration is predictable. Flying in a circle is predictable. Also, manual targeting enables us to spread the projectiles to allow for a chance hit, instead of reliably missing.
    12. Malacodor

      Read by Council AI Assisted Aim

      No, it totally isn't the same thing. If the target changes speed and/or direction, an auto-aim feature would very likely miss the target, without a way for the player to do something against it. A lead reticule, however, would change it's position relative to the target, which would allow us to...
    13. Malacodor

      When do we 'lock-in' ?

      Thermite is Fun!
    14. Malacodor

      Thermite is Fun!

      If docked reactors were part of the ship, they'd suffer from the same soft cap and would not produce 2 million power.
    15. Malacodor

      Read by Council AI Assisted Aim

      Realistically, most weapons had an infinite range. Beams would slowly lose their coherence, but not stop at a certain point. Guided missiles would become unguided after using up all their fuel. Only pulses would quickly become so weak, that they could considered having a limited range...
    16. Malacodor

      Read by Council AI Assisted Aim

      A fighter pilot who flys in a straight line deserves to be hit. If you constantly change direction and/or speed in an unpredictable way, leading the target won't help to hit you, it might even help to miss you.
    17. Malacodor

      Remove System-HP of Hull and Armor

      It doesn't really make sense for hull to have system HP if armor hasn't.
    18. Malacodor

      Remove System-HP of Hull and Armor

      Currently, it's not a good idea to put armor in places where most damage is expected. Related to the HP damage penalty from systems amount it's not a good idea to use armor at all. Why? Simply because hull and armor have 5 system HP whereas doors and force fields have 0. Of course 5 HP isn't...
    19. Malacodor

      "Offset" for copy/paste

      It would be better if we could freely move the copy/paste selection with some hotkeys, the current system is just a major pain. Let me shamelessly advertise an old, but highly popular suggestion of mine about that, which still wasn't recognized.
    20. Malacodor

      Read by Council AI Assisted Aim

      Instead of re-inventing the wheel we could do what other space combat games do and simply display a crosshair, which shows where to aim at with the current weapon.