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    1. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      That would make it even more complicated, but unfortunately it's entirely possible. Whatever he meant, docked armor for aux reactors can and probably will be done.
    2. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Aux reactors don't show a nav marker, docked armor would ruin this advantage.
    3. Malacodor

      Looking for help deciding a few things

      Where wood is chopped, splinters must fall. ;)
    4. Malacodor

      Let's make more blocks bomb-able

      Wesnoth is a gambling game, that is frequently mistaken for a strategy game.
    5. Malacodor

      You just got to love the chunk system used on vehicles.

      Are you sure the missing parts are missing? To me it looks like chunks were present but not displayed.
    6. Malacodor

      Video Series - Learn the basics of rails

      Will there be a new detection block? Or is it just fixing of the bug with docked entities not being detected?
    7. Malacodor

      New Jump Drive Effect?

      If the portal exit also took sun damage, it would be impossible to jump close to stars, which could be favourable.
    8. Malacodor

      Crafting hull blocks

      I do that, no idea what others do, though.
    9. Malacodor

      Crafting hull blocks

      This is planned. No idea if a color tool will come, too. Unfortunately, setting up seperate factories for each block type is currently the best thing you can do.
    10. Malacodor

      When do we 'lock-in' ?

      Who is it, and does he fly on a broom?
    11. Malacodor

      Implemented [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks

      So by the time your infra-red alert creates noticeable heat your shields are gone?
    12. Malacodor

      Let's make more blocks bomb-able

      I'm sure comparing a design with a damaged ship and replacing destroyed or damaged blocks is a trivial thing to do and wouldn't take long for any mediocre PC. It was just unnecessary to code, since full construction and deconstruction had to be made anyway and can do the same job. Wayward...
    13. Malacodor

      Weapon Emitter Blocks

      In short, less damage per block, more unnecessary blocks to fiddle with, higher learning curve for newbs.
    14. Malacodor

      Two blocks in the same space with only one additional byte per block

      This is a combination of various suggestions, that work hand in hand. #1 and #2 are old suggestions, while #3 is new. Also, this is meant as an expansion of T1651. For a detailed explanation, see below. Give shaped blocks reduced HP and mass, for example 50% for wedges. Instead of producing...
    15. Malacodor

      Let's make more blocks bomb-able

      We already have the system HP for a swift end.
    16. Malacodor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      No, I forgot about the bug, that causes logic activated beam duration being too short. Taking that into account Zackey's numbers should be right.
    17. Malacodor

      Extracting Ships from world files after glitch

      If A is docked to B, then A is protected by B's shields unless those are below 25%. B is never protected by A's shields, though.
    18. Malacodor

      Improvement for Inventory GUI

      Or just highlight the box when the cursor is in the right position.
    19. Malacodor

      Selectable range for XYZ-Sliders.

      I guess the reason is that people can't put a 100*100*100 cube of blocks around their ship in midfight. There should be another setting, which allows for bigger build areas in shipyards.
    20. Malacodor

      Docking Beam on Pickup Points

      Put a pickup rail (PR) and a shootout (SO) in front of the pickup point PP: PR-SO-PP-PR-PR-... Then change the first pickup rail to a basic rail and dock to it.