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    1. Jojomo

      binvox to sm3 blueprint (Released)

      Yes, a .binvox file is input into voxsm3, not output. The output will be a folder containing the same files/structure that SM uses for ships. Not a .sment file, and not an .sm3 file. Copy/paste the folder into your SM blueprints folder and it will be available in game. Because it has no GUI...
    2. Jojomo

      binvox to sm3 blueprint (Released)

      It just means that, if your binvox file is named "ship.binvox", the command to use is: "vox2sm3 ship" without the speech marks. Vox2sm3 and your binvox file ("ship.binvox" in my example) should be in the same folder together before you do this (it doesn't matter where that folder is). You...
    3. Jojomo

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Sorry, I missed that. I guess I'll just stick with Jojomo.
    4. Jojomo

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I'd like to join the server because multiple people makes games like this better, and this server sounds like a good place to be. My previous build. I didn't actually finish it, I don't have time for such a fiddly and detailed exterior anymore. The freshly imported shell of my next build, a...
    5. Jojomo

      binvox to sm3 blueprint (Released)

      Ah I finally go around to trying this TBterra - imported the shell for my next ship, "The Cockroach" ;). Thank you for this excellent program! (How do you find such nice light locations to take screenshots of your ships?)
    6. Jojomo

      3D model importing guide: Faster, Better, (Stronger?)

      This thread has been silent for two months..... Post a polite request here instead: Importing your favorite ship hulls per request (1 a month) (Check the thread first though, that ship may have already been done there...)
    7. Jojomo

      Planets: Discs or Balls?

      I have no strong feelings about the shape of planets, I just care about the size. The bigger the better.
    8. Jojomo

      Appeal to the Council: A Noisy Niche

      I don't actually know it to be a fact, but SURELY there are factions that do this? From what I've seen in faction recruitment posts, larger factions separate their builders/designers and their combat staff.
    9. Jojomo

      Improve build controls - they stink (relative to RL software)

      That's a workaround, not a solution. I will be modelling externally and using this to import in future.
    10. Jojomo

      "Skull and spine (abstracted)" ship to download and use in any way

      This is basically just a mirror of my CC post. I'm putting it here because I'd prefer the ship gets used by someone rather than gathering dust on the metephorical shelf, and I think the shipyard gets a lot more traffic than CC: A ship with a theme of a skull and spine (doesn't literally look...
    11. Jojomo

      Improve build controls - they stink (relative to RL software)

      Here's lofting: You select a series of curves, and a surface is created that flows from one to the next, all the way along the series. and filleting: Filleting is just curving the edge between two lines, or surfaces, into a smooth radius. Some would have limitations, but all of them are...
    12. Jojomo

      Improve build controls - they stink (relative to RL software)

      I would say (others may disagree) that building/designing is the core, the base of this entire game. The devs are to be commended on the building/designing controls they've created: they started from scratch, and achieved a functional result. I'm certain it wasn't easy, and took a huge amount...
    13. Jojomo

      Osteo Shuttle 2016-11-19

      A ship with a theme of a skull and spine (doesn't literally look like them). Heavily inspired by 2D docked profile views of ships in Deuteros. Unfinished - I just don't have the time, with work and young kids, and this design is very fiddly. Approximately two thirds of exterior done. 180m...
    14. Jojomo

      Another Starmade business type: Warp Gate Guild

      I didn't know that, but I think probably point #5 will take care of that issue.
    15. Jojomo

      Another Starmade business type: Warp Gate Guild

      Most people seem to recognise that a working economy is what will drive player behaviour and war, and is necessary for a sandbox game like SM to be good. People have ideas for businesses already: ship designer, builder, miner, resource trader, caravan escorts, etc, and I thought I'd just voice...
    16. Jojomo

      Multi-warp gate base

      Thanks guys, esp. Edymnion.
    17. Jojomo

      Multi-warp gate base

      I'm hoping people with knowledge on this can tell me: - Can a sector have multiple working warp gates in it? (I vaguely remember reading that a sector can have only one?) - Can a home base extend beyond the boundaries of its sector into adjacent sectors? If so, does it make any difference...
    18. Jojomo

      I calculated the amount of Watts in one "e" in StarMade

      The Death Star paper makes plenty of assumptions (which is fine, and necessary), but if you base another calc with its own assumptions on top of that you're basing assumptions on assumptions. Much preferable to avoid as many assumptions as possible. Water has mass 0.03
    19. Jojomo

      I calculated the amount of Watts in one "e" in StarMade

      Surely it would have been preferable to use the known mass of water to convert SM masses to RL masses, and then calculate energy based on acceleration of ships of a given mass. No need to go via another fictional universe that way...
    20. Jojomo

      Restricted Build Mode

      Just to note for anyone reading this after me, that (to the best of my understanding of the OP) this is not a suggestion to turn off build mode for a given ship/design, it's to turn off build mode per player per area per entity type (ships vs stations vs planets).