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    1. Jojomo

      NPC update resources and maintenance now give live economies?

      I went to the update thread to ask for clarification, and found someone had already asked about it., and Lancake has answered In short: The resource richness variable just means one/some type(s) of asteroids will be rarer.more common than others in a given system. An excellent change...
    2. Jojomo

      StarMade v0.199.349 - NPC Faction Update

      Hi guys, could you please clarify this from the update announcement: I was discussing it here, and it seems like there isn't a clear consensus on what it actually means. What effect does the system resource value(s) have? Do asteroids still respawn? What does the line about not spawning...
    3. Jojomo

      NPC update resources and maintenance now give live economies?

      You could be right, I honestly wouldn't know. Even partial rarity of resources would be a big improvement. What do they mean by this though: "For example, if a system is mined out, there will be no more asteroids spawning."
    4. Jojomo

      Suggestions: armor and penetrating

      Yes, we did both write a sentence each that were similar, but yours was describing "fatigue" and mine was telling you that's why it's *not* fatigue. I know terms like fatigue, damage, durability, resilience etc are often used in normal conversations, and the other people in the conversation...
    5. Jojomo

      NPC update resources and maintenance now give live economies?

      I was just rereading the NPC update news item and noticed some bits I skimmed over the first time. They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc) Here...
    6. Jojomo

      How to make NPC Factions at War w/eachother?

      Not the case for my local universes, nor the server I'm on: existing universes automatically have NPC factions inserted into them (I'm pretty sure there was something in the new announcement that also confirms this)
    7. Jojomo

      Suggestions: armor and penetrating

      Take an engineering course at your local university. I'm not giving one here.
    8. Jojomo

      Suggestions: armor and penetrating

      This is accumulation of the total energy the material has had to absorb, it's not the correct use of the term "fatigue" with respect to material failure. Each hit is hard enough to cause permanent deformation, but a single hit isn't enough to cause failure. Repeated impacts not strong enough to...
    9. Jojomo

      Suggestions: armor and penetrating

      I don't know if trying to emulate real life in-game is a good idea, but if that's the aim some adjustments may be in order: "Durability": this is called "toughness" in real life, it's a combination of strength and ductility. Fatigue resistance: is a long term property, something to worry...
    10. Jojomo

      First ship... how to decorate bland areas?

      Maybe look at some of Dalmont's work for inspiration? Gorgeous, and not extremely busy, exteriors.
    11. Jojomo

      How the NPC update makes fuel (and money!) viable

      Harvest it from certain types of stars?
    12. Jojomo

      Physically based Jump?

      What speeds do you want them to be able to achieve? Energy costs for anything but the smallest ships will be astronomical. Will servers be able to handle the planned speeds? What is the reasoning behind reducing maintenance as j increases? I know in practice it won't really matter, but I'm...
    13. Jojomo

      StarMade v0.199.349 - NPC Faction Update

      Excuse my ignorance, but is this only possible on an NPC ship and not a player ship? Why? If not, why haven't we seen this in PvP?
    14. Jojomo

      Is the new Faction/fleet stuff broken on Linux?

      Mine (working fine/correctly) was an upgrade. I'm going to go out on a limb here and just take a guess at the root of the problem: permissions in the steam folders. Because I have my steam install on a separate partition, and because I'm lazy and not security conscious, I just recursively...
    15. Jojomo

      Is the new Faction/fleet stuff broken on Linux?

      Appears to be working fine for me without any effort or any need to make any edits to anything. I'm seeing Pirates, Trading Guild, and three new NPC factions in my pre-existing universes, and in new universes.
    16. Jojomo

      (Another) solution to lag from ex-docked entities colliding

      Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other. There are already solutions for this suggested: 1. (A) solution to lag from previously-docked entities colliding 2. Ghost Rails But here's another, based...
    17. Jojomo

      DISCUSS! Sector sizes - what's the sweet spot?

      I find larger sector sizes changes the feel of the game - the "epicness" scales with size ;) But there are practical reasons for not going too big, so I find 10-15 km is good. On server load, obviously larger sectors will eat more storage and more memory, and take longer to load, but, surely...
    18. Jojomo

      Is the new Faction/fleet stuff broken on Linux?

      I haven't started a sever since the update, only connected to someone's windows server, but I'll try it when I get home tonight.
    19. Jojomo

      Kill Docked Power Entirely

      True, true. Also turning off collisions with weapons for them would be a fix for that. EDIT: Posted a suggestion thread for above.
    20. Jojomo

      Kill Docked Power Entirely

      So simple, so effective, and the effect on the rest of the game would be insignificant. You should start a thread for this idea Tardis.