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    1. Jojomo

      How to repair the HP of a ship? (COnsole commands or otherwise)

      Can't you reboot, then fly to a shop for repair?
    2. Jojomo

      Is individual block HP pointless?

      That does sound weird... Currently you can do partial damage per 0.2 sec, without destroying the block? I understand your point, and don't disagree, but a sandbox game like SM means players will do all sorts of things, including situations where this would mean they see behaviour from the game...
    3. Jojomo

      Is individual block HP pointless?

      My mistake. I see the reason for considering that behaviour, but for me personally the randomness would be a bit hard to swallow. If HP were removed I'd prefer to see success/failure with no chances between - when I do something i should already know exactly what the results will be. Good...
    4. Jojomo

      Is individual block HP pointless?

      My understanding is that we aren't talking about chances here: damage is checked to see if it's high enough to destroy the block: if it is, the block is destroyed, if it isn't the block is untouched. Basically recording block HP is reduced to 1 bit: full health or dead. It does seem like the...
    5. Jojomo

      Selecting the Ideal System for a Faction Base

      Pick one that's a colour that you can stand looking at for hours on end :P
    6. Jojomo

      Trivial but effective boosts to station survivability

      I'm sorry Jijiji, I can't give you an answer if you won't make yourself clear. I don't know what you're asking. If you want to know about this suggestion the OP contains all there is of it.
    7. Jojomo

      Trivial but effective boosts to station survivability

      Space is free, and effectively infiinte in game. What plan are you referring to? If I want lots of power on a station I use multiple reactor entities. If you don't want to do that you can use aux power. If you don't want to use aux power you can use large block reactors beyond softcap...
    8. Jojomo

      Trivial but effective boosts to station survivability

      Space is very easy to find in starmade.....
    9. Jojomo

      Trivial but effective boosts to station survivability

      Sounds good to me, providing they behaved identically for both ships and stations. It might be surrounded by armour, or it might not (presumably with 50millio e/s your shields will be massive). Or it might, but not a lot. It might fit inside existing station spaces. 2 million reactor blocks...
    10. Jojomo

      Trivial but effective boosts to station survivability

      I sincerely hope no dev considers these as a good idea. Magically coding different behaviour for the same blocks on different entity types is *horribly* immersion breaking. We already see minor examples of this with undeathinators, factories etc not being allowed to be placed on ships. This...
    11. Jojomo

      Where do torches come from?

      Thank you guys.
    12. Jojomo

      Where do torches come from?

      Is there something special adult torches do together, or does a stork bring them? Seriously, how do I get a torch? I can't find them to buy in shops.... (I search for "torch" but nothing comes up)
    13. Jojomo

      Using multiple reactors to achieve power redundancy

      Ah yes, I see. This does mean that one of the reactors does have a reasonable chance of becoming a single point of failure for the whole system described. One of the downsides to building with multiple entities I suppose. It also means I'm not going to be branching my docking tree any more...
    14. Jojomo

      Using multiple reactors to achieve power redundancy

      Hmm, I just tested this several times and can't reproduce it...entities shot off the docking tree remain physical for me.
    15. Jojomo

      Using multiple reactors to achieve power redundancy

      Oh... What does "unphysical" mean here? Does this only happen if the entity at the very bottom (top? I don't know which is the correct description) of the docking chain is destroyed (i.e. the mother ship), or does it happen above any break in the chain? I keep seeing recommendations to make...
    16. Jojomo

      Using multiple reactors to achieve power redundancy

      Yes, I came to a similar answer myself overnight: combine B and S as a single entity (although physically separated) and then place BS's docker that connects to A's rail in the centre of A (the main parts of A and B are also physically separated of course). [A]<---[B...S] If A is (mostly)...
    17. Jojomo

      Using multiple reactors to achieve power redundancy

      ? No they aren't....?
    18. Jojomo

      WarKin.info - once 'The Rift' has changed due to new domain name

      I have my own projects and not enough time to do them already ;) In your shoes I would pick one scale for all capital ships and use it consistently, so that they were all correct relative to each other. Of course 1/1 would be perfect, but if that wasn't practical I'd choose one that was, and...
    19. Jojomo

      Trivial but effective boosts to station survivability

      That breaks immersion though. Why should I get a different result when I place a block of armour on a station than I do when I place it on a ship.
    20. Jojomo

      Getting a server to build outside of homebase protection

      Another thought about protecting bases against "cloaker pokers": line the outer hull of the base with (weak, cheap) logic fired pulse weapons. A soon as the poker takes any damage they uncloak, ready to be wiped out by turrets. The pulses will serve secondary purpose as anti-infantry...