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    1. Jojomo

      Power Generator needed!

      They'd very likely have to kill self powered turrets to do that, and there's no chance of that happening. These aren't new, they're as old as docking, and docks passing power up. Unless the entire, fundamental concept of either docking, or power passing up through docks is abandoned, this...
    2. Jojomo

      Absolute Rail Rotators

      Agreed, conceptually. But practically, that's how we all first learnt to think of them, and it comes easily.
    3. Jojomo

      Solution to undocked entity lag?

      Or have docked dockers+rails just ignore weapons fire (let it pass through). Like in here: (Another) solution to lag from ex-docked entities colliding
    4. Jojomo

      Power Generator needed!

      Put in a second reactor entity. So you have your root ship entity A, which is/includes a reactor, then build a reactor only entity B that docks to A inside your ship. Then dock entities that have shields or weapons to B (or build then directly onto entity B), instead of A. They'll be able to...
    5. Jojomo

      Designated Power

      Actually you explained that you were against removing firing arcs because that would harm the use of "truly massive" internally docked fixed turrets. From that I infer that you aren't against the use of "truly massive" internally docked turrets. Seeing as a "truly massive" internally docked...
    6. Jojomo

      Designated Power

      "Docked reactor" is a term with a specific meaning. We all know when we see it that it means a long brick that fires a logic power supply beam. We're not talking about those now. You don't call turrets "docked turrets" just because they're docked. It's isn't colliding with the turrets, and...
    7. Jojomo

      Remove Weapon Firing Arcs

      Is a "truly massive" turret only a couple of hundred blocks? Even an 2 million e/s might be as small as 800 blocks. (And speaking for myself only, I use reactors much smaller than 2 million e/s...) The scales very much depend on the scale of the ships. The volume checked for a titan alone...
    8. Jojomo

      SMEdit

      There's a new tool for that here: SMBEdit Don't misread it, it's not SMEdit ;)
    9. Jojomo

      Remove Weapon Firing Arcs

      Naughty, naughty...this is just begging for the the server to be brought to its knees by collisions when it gets shot off its rail! /s :^D:-p
    10. Jojomo

      Designated Power

      You want the devs to take the time to stop that lag? They won't unless there's a reason to, and if no-one uses multiple reactor entities that reason will be much much smaller. Personally I'd even go so far as to say that they're good for the game - they'll virtually guarantee that a solution...
    11. Jojomo

      Designated Power

      We already effectively manage our power for systems - when we need more power to recharge shields we stop firing large weapons, etc... You can do this now: Have two reactor entities of the same size, A and B, with B docked to A (which is the root ship entity). Dock your weapons to B, and all...
    12. Jojomo

      Remove Weapon Firing Arcs

      I like this point, a lot. Ship maneuverability should really help avoid fire, especially from large turrets.
    13. Jojomo

      Wedge Tool for making Ships Smoother

      Well that's just not true at all. Coding wedging would be laborious, and would depend on so,e assumptions (e.g. no empty blocks adjacent to the target block on the inside of the hull) but the difficulty is low: you just look at all the adjacent empty blocks and pick the wedge that suits. I...
    14. Jojomo

      Order of Bogatyrs Recruitment

      Base designers eat before ship designers("shipwright")? :eek: Base designers don't have to deal with movement and all its associated problems. Ship design requires more knowledge/skill (in SM and RL), and ought to be considered more prestigious/higher ranked. Warriors eat before ship...
    15. Jojomo

      Still not possible to move cores?

      An app that rotates cores was put in CC on Thursday: SMBEdit (not SMEdit)
    16. Jojomo

      Wedge Tool for making Ships Smoother

      Someone's just published a new tool that includes a wedging function: SMBEdit (not SMEdit)
    17. Jojomo

      Questions about Carriers, and how to actually set one up.

      This by Bench might be useful:
    18. Jojomo

      What is the point of carriers?

      Lets you use cheap disposable fighters/drones that don't have jump drives.
    19. Jojomo

      Is individual block HP pointless?

      Larger weapons would still destroy multiple blocks... At the risk of sounding like I'm speaking on behalf of Raisinbat :-p I don't see any hint that his suggestion was intended to avoid min/maxing.
    20. Jojomo

      Is individual block HP pointless?

      I was wrong when I interpreted the OP before, and could be again, but I think the idea was if damage is equal to or greater than the block type's HP value then the block is destroyed. If the damage is below that threshold then there is a chance of destroying it. Armour behaving differently on...