Search results

    1. Jojomo

      Building a jump interdiction drone

      Can you tell us how things go with the doomcube bully?
    2. Jojomo

      Dev Blog : October 21st 2016

      It's artificial if the devs have to add it for it's own sake. There are many integral parts of our universe that aren't present in SM - they're unnecessary and/or undesirable in a game. I think that's why you're discussing it. I'm discussing it because it will make SM less interesting. It's...
    3. Jojomo

      Dev Blog : October 21st 2016

      We already have a "decay" mechanism: combat damage. A ship out of water will last (much) longer than one in water, no matter how gently used. Perhaps not the case for the engines (couldn't say - not my area of knowledge) but for the rest of it that's the case. Artificial decay would be a huge...
    4. Jojomo

      Inherit docked power

      I meant: doesn't its effect get capped at some point, beyond which it doesn't increase? If so, that's open to exploitation.
    5. Jojomo

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Plus on average you'll have only half overlap, and you'll find (assuming there's collision) a collision halfway through and stop. That's 32^3. (I realise you've specifically stated "worst case" not average, but I don't think everyone is registering that) And as smd3 files structure a ship in...
    6. Jojomo

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Presumably it's not the actual calculation that's a problem, as single player has no issue? That leaves resulting network traffic as the culprit. Which physics are the problem? Collisions? Or just accelerations and position updates?
    7. Jojomo

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      I'm simply saying that if it's the servers that are slowing down, rendering isn't the cause. Servers shouldn't be doing any rendering.
    8. Jojomo

      Incentives to Expansion (Anti-Turtling)

      Yes, my point exactly. A location shouldn't be considered strategic because someone says it is, it should only be considered strategic and valuable because it actually is.
    9. Jojomo

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      From the complaints I see here it's the server that slows down not the clients? The server isn't doing any rendering, so the net code is the likely culprit.
    10. Jojomo

      Incentives to Expansion (Anti-Turtling)

      Topic seems to be drifting quite a bit... I'm not above OT discussion myself though: On Lukwan's experience point #12 (Exp for dominating strategic points. (Strategic points do not yet exist.) This focuses conflict.) I don't agree experence should be the reward. A "strategic point" should...
    11. Jojomo

      Dynamic Limitations for Ships, Stations, Factions, etc

      I think any non-critical limitations are a terrible thing to be introducing. To change player behaviour you should give them encouragement and reasons to WANT to behave in the way you'd like.
    12. Jojomo

      Inherit docked power

      Doesn't mass only affect acceleration up to a certain limit, beyond which it doesn't change? That was my understanding (I'm ready to be corrected).
    13. Jojomo

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Sector rescources *should* be what makes war worthwhile (asteroids, planets), but it isn't there yet. As a workaround, one possibility would be making stations incredibly expensive to build, and also generate FP. Factions would fight over them then. Inverted FP is another workaround. As for...
    14. Jojomo

      Dovan Empire (Recruiting!)

      Wow, I think that is honestly the coolest looking ship I have yet seen in SM! I'm a big fan of "organic" designs. Two thumbs up!
    15. Jojomo

      Dev Blog : October 21st 2016

      I enjoyed that link too, and read it all, but when I got to the end of the article I was surprised (that I was at the end): the author had spent a lot of effort analysing the negative traits of online gaming....but still hadn't offered a single specific solution. So it wasn't the constructive...
    16. Jojomo

      The Gmodism Industries [ GI ]

      Love the chart. Destroyer seems to be in a funny spot? Should be between frigate and cruiser... EDIT: I'm thinking that the propulsion and weapons arrows (just the arrows, not the chart) should actually be vertical, instead of angled? Because a weapons platform has zero propulsion, and an...
    17. Jojomo

      Ship Shield Compromise

      Im not saying you're wrong at all, just that I don't understand the reasoning behind this statement. Why would bubble shields have this result? EDIT: Ah, I think I've figured it out - because fighters could fly through the shields and therefore ignore them? (Would have been a useful point to...
    18. Jojomo

      My Titan's Main Weapons, thought/suggestions?

      Apologies for going mildly OT, but I was wondering if the shields of your titan in question can handle a 136 million ion shot?
    19. Jojomo

      Holo-Emitters/Cloaks

      Hmm, why is that cruiser mining an asteroid? ;)
    20. Jojomo

      What are your ideas for "the ultimate fighter"

      Fair enough, fair enough. Yes, Bench's system might be too old to be useful now (looks like 2014 though, not 2013). I can't personally think of something 50m long as a fighter though - a fighter should basically be the smallest armed ship a single person can fly around inside. (e.g. an X-wing)...