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    1. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      OK, so when I said this: I was talking about that thread, among others. I can understand the confusion.
    2. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      I'm just gonna bump this once before allowing it to sink into the oblivion of the second page, but Iwas thinking a little more about it and I wanted to flesh out the idea for storage quotas. Basically, if there was an option in the storage interface for entering in quotas then switching between...
    3. TheWurm

      The ultimate drone R&D thread

      Just a note, they don't need to use the same line of rails to launch, you could just have fifty or more lines of shootout rails. No idea which would be easier to build/less buggy, but you can definitely mass-launch with the new system.
    4. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      Ok, I'm the first to admit this isn't a huge thing, and I'm not convinced it's worth more than a few hours of coding, but if it's not too much of a hassle: SUGGESTION 1: add an option to storage blocks to copy the item list from a blueprint/design into that blocks pull list, then use...
    5. TheWurm

      STARMADE V0.19590 - FLEETS AND CARRIERS

      The new blocks make a lot of interesting options available for moving parts as well as simplifying magnetic docking immensely. If you've ever wanted to add animation to your builds, this is a useful update.
    6. TheWurm

      Dev Blog : February 17th 2016

      Just wanted to point out, all your asking for is a more memory intensive simulation. doesn't make you wrong, I just think the terms of the argument are a little silly. Anyway, yes, any simulation done ought to be more intensive than a simple "which has a higher score?" and yes, the scoring...
    7. TheWurm

      Read by Council Homefix - fixes various problems with little downsides.

      So if it's detached, would you need to buy new blocks or just transport them? I assume you mean the second, just making sure. Also, Yes.
    8. TheWurm

      Realistic Vs. Aesthetic Outer Space

      This is exactly the reason mods exist. I mean, not yet for Starmade of course, but still. Prime mod fodder.
    9. TheWurm

      Read by Council Get Rid of Reactor Lines

      I agree with the sentiment here, I'd love to build systems that require more thought and less hunting for the last available space on the ship. I liked the docked reactor bug for this reason, it was something you could do to make your ship better that wasn't just adding more blocks. I mean, it...
    10. TheWurm

      Whats WRONG with the Community???

      So, I'm going to resist the urge to nitpick a few posts above me ("more than ten hours a day" indeed...) and give my two cents as to what the issue is with the community. I will say this is sort of a hunch on my part, based on my observations of the community. I believe that the majority of...
    11. TheWurm

      Recognized Thrust Profiles & Race Classes

      This is straying a little from the topic, I know, but shouldn't the size of the race gates be a pretty good restriction on class? I'm not convinced artificial restrictions are required. Also, temporary solution for skid racing: roofs.
    12. TheWurm

      Brainstorm This #The Solution to Economy - The Exchange

      My only thoughts are these: 1."Player's ID Chip" sounds way more spacey than "Player's head" 2. This system could mesh well with crew management and NPC factions, it would be really nice to be able to use the same interface to send ships off to gather or protect or attack a base once your...
    13. TheWurm

      Separate Acceleration and max speed for thrusters

      I didn't mean to suggest that we add more sliders, I think it would be fine if they kept the sliders as they are. I just think acceleration and max speed should be calculated differently. I do like that idea for inheriting speed from larger ships though, that would open up some sweet options for...
    14. TheWurm

      Separate Acceleration and max speed for thrusters

      My suggestion is this: acceleration on ships should use total thruster count across all entities (semi-old style) and max speed should use total thrust across entities(new style). Long, rambling explanation for why incoming in 3...2...1... So I was going to reply to a certain other thread, but...
    15. TheWurm

      switching docks (permission denied)

      Thanks, I should have thought of that.
    16. TheWurm

      switching docks (permission denied)

      So I have an entity with two rail dockers, and I'm trying to get it to undock from my ship and dock to the station. I've set up the station so that there is a rail waiting for it, and I dock the ship, unattach and move the ship away. But, instead of docking to the station at the end of the five...
    17. TheWurm

      Looking for some tips on a near-finished build

      I'd put something in front of the docking doors. Like a turret or two, or maybe just fixed guns.