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    1. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      Yep, pretty much. I think the only really useful class names would be either A. universally agreed upon, which we've learned will basically never happen, or B. evocative enough to really get across the idea of the ship, which is trickier than it sounds. But beyond that, I'm advocating naming...
    2. TheWurm

      Recognized Expansion of Test Sectors

      Ok, I swear I'm going to do my best to be brief, but I was raised amongst a bunch of English nerds, so we'll see how well that goes. We have test sectors that can be reached through a command in the shipyard. At the moment, they're just an empty sector you can fly around in to make sure you...
    3. TheWurm

      does anyone want arenas / confined space battles / CTF

      You know, we already get virtual sectors from shipyards. If we could just invite others into our virtual sectors.... if anyone needs me, I'll be in the suggestion forum.
    4. TheWurm

      Love Starmade, love ranting about space even more.

      Love Starmade, love ranting about space even more.
    5. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      I was confused, not offended. And while I would receive untold glee if these names somehow caught on in general use, but I really don't think it's necessary to the game. You're definitely right about the list being too small, although I will point out that it is about double the base that...
    6. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      I'll take that under advisement. You know, for this thing that I'm not in any way implying should be officially recognized in any way whatsoever.
    7. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      Hear me out you guys/gals, I swear this is not the thread you think it is. So something that has been bugging me (for what I'll admit is no good reason) is the whole ship classification discussion. Specifically, I'm not convinced that spaceships would use the same naming conventions as naval...
    8. TheWurm

      Recognized Fleet Maintenance (Repair and Resupply)

      I wonder if they could set it up so you could switch a ship to "stationary mode" so things like shipyards and factories (or even gates) could work. It would be one way to run a "capitol ship" as it's been described by the developers.
    9. TheWurm

      Recognized Corporations

      So this is basically a sub faction, yeah? Neat concept. Would you use this to just hire NPCs to passively generate income, or do you see it as more of a player run option?
    10. TheWurm

      Future Playthroughs (Or, let's read the devs minds!)

      In perusing these fine forums, I have discovered that much of the community is in the dark about the fate of this game. "What is Starmade supposed to be," one paraphrased commenter asked "If not a sandbox space game?" In defending the development team, another said "They can't reveal their...
    11. TheWurm

      Recognized Storage Menu Sorting Options

      Okay, I assumed stack size was just by item count, not volume. I understand now.
    12. TheWurm

      Recognized Storage Menu Sorting Options

      Good idea, let's do that. One question: would it be better to sort by weight or volume? I know there's very little difference now, but I seem to recall plans to overhaul that.
    13. TheWurm

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      This seems like it would mesh really well with the planned NPC morale system, and mutinies. The impression I'm getting is that _ Points (whatever we end up calling them) are sort of an abstraction of the well being of your faction, so of course it makes sense that if your faction is poorly...
    14. TheWurm

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      So in case anyone was wondering, missile slaved miners waste a lot of their beams when automining. No, it doesn't matter and yes, you can go back to your lives now.
    15. TheWurm

      Read by Council linking the rotary block to a docked module to copy its rotation

      Oh you want to copy the angle, that makes more sense. I'm cool with that, yeah.
    16. TheWurm

      Read by Council linking the rotary block to a docked module to copy its rotation

      Is this not possible with logic? It sounds quite possible with logic. And not much more difficult to get right, though I probably have a different idea of how this would work than you do. If you want a gear box, how about a free spinning docking point? Actually, once we've got clipping worked...
    17. TheWurm

      Recognized Cloak, Jam, and Scan. System Revamp

      EM resistant hull ain't bad, don't forget we already have a magical energy resistant field in shields. A repurposed version of that magic makes as much sense to me as adding more magic to hulls. Either way, one potential issue with blocking outgoing radiation is storage. Houses from around the...
    18. TheWurm

      Planned Various Fleet Command Ideas

      A mapping command would be nice, just have a scanner equipped ship fly through the system and map out what station types are in the sector. This would become more useful, I imagine, once exploration is addressed (here's hoping for the next dev cycle after npc's!). That, and I for one could...
    19. TheWurm

      Read by Schine Pick up Rails outputting logic through C+V connections

      Would area triggers not work for this? I confess, my experience with them is limited.
    20. TheWurm

      Read by Council Starmade's eternal problem

      You know what? Let's talk about Minecraft. Specifically, let's talk about how that game had a suspiciously similarly sized development team, style, and development arc. See, when you talk about "Once upon a time", That was way after I got into Minecraft. There was no End, no dragon, no dungeons...