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    1. TheWurm

      Dev Blog : May 30th 2016

      The tutorials/wiki articles I appreciated the most were for power reactor lines and waffled salvage, since those were the least intuitive for me. And make it clear in the salvage tutorial that there is a maximum effectiveness per line, assuming that stays true. It might be good to look at the...
    2. TheWurm

      Official Fleets Build Contest

      Here's mine: TheWurm's_Fleet_Submission_1 This is the last day I'll be able to work on this til long after the deadline, so I'm afraid the interiors are pretty sparse. Also, I'm planning on making non-drone versions of the drones for my own amusement, if this get's chosen I can send those in...
    3. TheWurm

      TheWurm's_Fleet_Submission_1 2016-05-26

      A collection of ships for all your mostly non-lethal detainment needs. Featuring(from smallest to largest): The Cherub EMP Drone, tests show that a single Cherub can disable a ship with up to 50,000 e/s regeneration. If this seems a little low, may we suggest more Cherubs? The Vengeance Heavy...
    4. TheWurm

      Read by Council Planet gravity should act from center of dodecahedrons

      Artificial Gravity generators are a part of the technology of the game. A ships gravity is whatever we say it is. This is why G forces are a non issue, why your ship can be completely disconnected from sections yet still stay together, and why you don't have to worry about structural integrity...
    5. TheWurm

      Recognized Fleet Maintenance (Repair and Resupply)

      So what if you had to use a constructor ship for a station blueprint, but not a station you build from scratch? I mean you basically have to start your first base from scratch in order to have any materials to work with, so it wouldn't slow down the game too much. If friendly factions (trading...
    6. TheWurm

      Read by Council Flow of NPCS

      This is one of those things I'd only want to set up the first time, then let the AI handle after that. It would be great if you could 'teach' an NPC how to set up a farm, or a mining outpost, or what have you, then just have them take care of it the next time you need one. Then again, my idea...
    7. TheWurm

      Brainstorm This Weapon Combination Tweaks

      So I just want to clarify, do you want pulse slaves to cost less energy than a non slaved shot, or just less than they do currently? Your post seems ambiguous on that point. Something else to think about is an overhaul of the tertiary systems. I'd like to see them include a few special...
    8. TheWurm

      Read by Schine Schine, your Map View is terrible (and how to fix it)

      Wasn't there some dev chatter about being able to track enemy fleets? I seem to recall some talk about seeing fleet movement on the map so you could plan an ambush. Also, the trouble with faster travel is that people will just push out farther in the same amount of time. It's an issue that I...
    9. TheWurm

      Read by Schine Schine, your Map View is terrible (and how to fix it)

      Well the OP did threate... I mean imply that he would be posting a second part to this tomorrow, perhaps then we'll know. As for the suggestion so far, I can dig it. Breaking up systems into smaller chunks, for instance, could be used to give clearer goals to faction warfare, perhaps an extra...
    10. TheWurm

      Read by Council Mining in Unloaded Sectors and Mining in nearby sectors

      This sort of 'advanced' functionality might be good for a separate NPC command list. It would make hiring and training crew members that much more rewarding if they took some of the more menial tasks off your hands, allowing you to move on to bigger and better things. Basically, I think it's...
    11. TheWurm

      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Well I'm going to be living on a lake with my actual racing class sail boat (whatever you think it is, it's much less impressive than that), so I can't race. If anybody's looking for a ship, though, I may be able to help.
    12. TheWurm

      Bug Fleet Mining not working with Large Harvester

      This appears to be a problem with the targeting, basically if you have more than a few seperate beam groups, the AI can't seem to choose which one to target with. A few beams seem to work fine, at least up to the masses I've tested.
    13. TheWurm

      Read by Schine Salvaging forcefield

      While I don't know about this specific implementation, I'm cool with something like this finding it's way into the game.
    14. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Well cuss, I swear I've read that thread a dozen times and this simply didn't register with me. I really do try to avoid doing this I swear. Then again, now that I have an unneccessary thread and am making another post in it anyway... THINGS THE DEVS PROBABLY KNOW ALREADY: My list of crap I...
    15. TheWurm

      Read by Council Bringing Starmade back up to SpaceSim+Sandbox standards

      I've always been under the impression that playing a game marked as alpha is the same as signing up as a game tester. I assumed this was generally accepted. Perhaps I was wrong.
    16. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Was going to do my usual thing and write a thesis-sized essay pontificating on this subject, but since it is finals season in several parts of the world, I decided to not. Instead, here are some options I'd like to see for AI targeting that take advantage of the fleet system and a feature that I...
    17. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      So here I'm reading as implied that I'm doing more than just "showing off my own classification scheme." And if you feel that way, I assume there's good reason for it. So let me apologize if I got a little carried away. Yeah, the reason I was thinking about this was, at the start, to 'fix ship...
    18. TheWurm

      Recognized Expansion of Test Sectors

      I agree. I'd go back to playing online if I didn't have to switch back and forth to make sure everything worked right. The other thing is that this would be one way to have pvp, which I've seen a lot of suggestions about.
    19. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      You... aren't wrong. I'll be the first to acknowledge that this isn't an issue. It really is more for my benefit, just to sort of get it out there. I will say, however, that not all ships can or should fit so comfortably into those niches. For instance, I'm building a fleet that focuses on...
    20. TheWurm

      Recognized Expansion of Test Sectors

      Test Sector mini games. That is beautiful. And this way you can still do silly stuff on a "serious" server without building a giant, trap-filled space circus and getting a stern talking to from the admins. Not that I'm planning on doing that. nope.