This sounds awesome, Its exactly what we needed in a ship and I'm sure all temporary pains from transferring over will be easily mended by the mountain of benefits from this new system.
So, basically to recap:
A single reactor core now generates power, when a load is connected to the reactor...
Very inspired post, and the idea really tackles the issue from a new angle. I like your mention of capital ships, and when I think of space scifi I think of a capital ship warping the whole near by fleet. How would people feel about this: Capital ships can have a warp drive, and also can warp...
Meh, I feel like hiding anything behind a hard wall of 'points' doesn't suit well. The research is made by you anyway and that takes some of living and breathing out of the living breathing galaxy. Design a ground breaking turret, sell it to those who can afford it. I feel like there is a way we...
In my opinion, armor shouldn't be a second layer of shield, it should play a different role. Armor already acts a hull to keep our ships together, but I get that we need to have a use for the advanced tiers of armor. The thing is, in space things move really freaking fast. In atmosphere things...
I am a long time lurker around here and don't participate at all in the forums really, but your panicky post has prompted me to make a reply. Having owned many of the games you mentioned and other 'space genre' games, I can tell you that I come back to view the updates weekly on this game (and a...
Lately I have been seeing people bringing up the downsides of the game's current system of factories. These issues include the topic of the complexity and how to contributes to a higher learning curve, thereby scaring away new players. Whilst reading these complaints I happened upon an idea...
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