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    1. Madman198237

      Planned Respawn on ship

      I would like to see respawning on ships, sooner, rather than later. Perhaps instituted as a sort of flagship system, as opposed to capital ship system. Flagship being, of course, the lead vessel of a fleet or even an entire navy. A flagship of this type can be spawned on at X cost or perhaps...
    2. Madman198237

      Selectable range for XYZ-Sliders.

      I'd really like the ability to configure it on the fly, just make it so server-owners can set a maximum value instead of a constant value. So if they don't want you capable of placing 8 1000000000^3-area cubes of asteroid crap, then they can set it that way. I agree that basic options like this...
    3. Madman198237

      The Light/The Dark

      Not to mention that if you join one, there's always abundant resources that can be used responsibly, and plenty of targets to choose from. Definitely highly recommend both the server and the lightside. The darkside is just too unilluminated for me.
    4. Madman198237

      HMSS Hephaestus

      Intrepid and Growler are WWII diesel boats, right? Those are incredibly cramped, and, anyway, a submarine is usually not a good reference for naval design, since they take space-saving to the max and beyond.
    5. Madman198237

      HMSS Hephaestus

      Well, StarWars seems to have got here first to grill you over the coals, so I'll just add a little thing or two. A meter wide is small for a warship, EXCEPT for crawlspace. Yes, warships are extremely space-efficient, but all passageways are wide enough for at least TWO MEN to pass abreast. This...
    6. Madman198237

      A few quick observations on the new auxiliary generators...

      Just gonna point out, that the instructions do not guarantee instant mastery. For a good reason.
    7. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Yes, they could have left the mechanic the same....but that would've made larger-scale battles (Or battles with large-scale ships) more laggy, and less playable. So they changed it, so that the alpha players (That's all of us, for those of you who thought this was a needlepoint society or some...
    8. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      More efficient and effective to just use warheads, even with their present vanilla-config weakness.
    9. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      We all wish that that were possible. However, there's not enough explosions in a small-sized one of these to make it worthwhile. If it would continue detonating until gone, THEN you go make a parasitic device that squishes close to an enemy's hull (Player-driven, most likely) before starting an...
    10. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      The LAG comes from when items are UNDOCKED inside another entity....and promptly begin a CPU hailstorm of collision checks.
    11. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      It's not docking that's the issue. It's the undocking that causes problems (Although collision checks for nonmobile entities and potentially eliminate-able checks for turrets are also not a great idea to keep).
    12. Madman198237

      A few quick observations on the new auxiliary generators...

      It might, but since the explosion is non-self-propagating, you have to consider the worth vs. the cost. Since damage is not directed orthogonally (4 directions on a plane, not 8) a rod will only absorb damage from 1 direction if a block should explode. Also, it will reduce your armor HP when...
    13. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Doubt it, Zek. You can't really run that amount and type of information through the phone. Maybe if you could turn your phone into a Wi-Fi hotspot or something, but other than that, you can't just freely download and move files off of a phone, it's just not made for it.
    14. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Really, it should be "disable to save part/all of your ship" or "have at least some power". Wherein, if shut down, you will be spending some time in spacedock waiting for heavy-duty repairs...that or a lot of time in the field, making field repairs that will only give you so much back.
    15. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I don't like lag-penetrating torpedoes. I prefer my torpedo damage honest (And visible).
    16. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Maxajax, I'd love to rate your post both funny and informative, but I can't. So instead I'll go with informative, even though your comment about explosions in the pros and the cons was fairly funny. Though I'd argue that more explosions is ONLY a pro, for everyone but the guy doing the exploding.
    17. Madman198237

      Sovereign Class (1:1?) WIP

      Turn that overhang into something obviously intentional instead of just an annoying detail.
    18. Madman198237

      First Ship Purpose?

      If you're on SP, you should definitely start with a mining vessel. MP? Maybe an exploration/mining combo. Grab some good rocks while you go find a base.
    19. Madman198237

      Hey Schine! Thanks for...

      Heh...I wish I could. My silly computer's cooling system is poor, in a word. Dust collects inside and it likes to overheat when playing games like StarMade, War Thunder, WoT, WoWs, StarCraft, etc. Every game, in other words. Anyway.
    20. Madman198237

      A few quick observations on the new auxiliary generators...

      Perhaps instead its only a % of the blocks that are destroyed? Otherwise they'd have to somehow act as a ghost-block of some kind. Or perhaps they'd take damage, explode, but remain in a damaged state, or something like that...