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    1. Madman198237

      Task specific radar masks.

      Why? WHY? What on earth would we gain from this? Why do we need different modes? Why not just flat-out buff scanners and be done with it (Seeing as how it's so fast to swap anyway, everyone would always have the best of all three, and no/fewer disadvantages). Absolute no-thank-you on this one.
    2. Madman198237

      Thrust Management by thruster group

      Lecic is right. The present thrust mechanism is good enough. You CAN change your thruster settings so that "one bank" provides sideways thrust---set it so that a slightly larger percent of total thrust is for sideways. RP the rest. The global menu gives us all the options we need, no reason to...
    3. Madman198237

      HMSS Hephaestus

      No---that makes it very hard to maneuver and aim. Just build a vertical ship instead. That way, when they shoot you, they can only punch through your 2nd longest axis, instead of your longest one. Bonus points if your ship is very small along the length dimension, but much larger along the...
    4. Madman198237

      Looking for help deciding a few things

      OR just be smart about it and use many computers. If it's gonna be logic-fired, make it the best weapon possible.
    5. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      What? The reboot thing is basically a stopgap measure. If you can't afford to suffer the explosions, then you take the power hit. If you can't suffer the power hit, take the explosions. Because right now, nobody will build any sort of ship that can't take the explosions from these...
    6. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      Yes, crew should eventually play a part (Replacing the rebooting mechanic completely on anything larger than a single-person fighter-bomber, anyone?), but for now, this is a reasonable tradeoff (Cue truthful accusations of bias....NOW). That said, in real life, no naval vessel ever took a...
    7. Madman198237

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      You can still jump into a planet's core. Or, at least, you can admin-warp into it. So many awkward, laggy moments from trying to teleport into planetary sectors... But of course, there is always the tried-and-true method of having a wireless logic garage door opener wired into every one of...
    8. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      Well, as of right now, a reactor's size determines number and power of explosions. An average reactor will not be completely consumed, but will be largely destroyed (No chain-reactions---the destruction each explosion causes has no effect on the number of explosions yet to take place) yet still...
    9. Madman198237

      Looking for help deciding a few things

      Be careful with your design. Titans are not maneuverable, and a close approach to a well-defended station might be the last thing you ever do. Unless all your enemies use titans, you will always be outmaneuvered, making forwards-firing weaponry nearly useless.
    10. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Or you could be less absurd and place the core somewhere entirely different, preferably somewhere that will make your enemies shoot into your heaviest armor or something.
    11. Madman198237

      Looking for help deciding a few things

      A single missile is a terrible choice. Ever heard of point defense? While many people overestimate the powers of their shields, any decent player will have PDTs crawling out of everywhere just to wreck your missiles. Go with a waffled beam array. Or, if it's separate, a logic-fired non-waffled...
    12. Madman198237

      A few quick observations on the new auxiliary generators...

      Yes and no. No, a reactor will not ever (Unless intentionally, SOMEHOW, changed) detonate like a nuclear bomb. However, you can get similar conditions (Widespread radiation and even a bit of fallout) if the reactor gets past overheating, like Chernobyl. As the reactor heats up, pressure builds...
    13. Madman198237

      Auxiliary Reactors Change

      But then you gotta pay somebody to dispose of the manure. Even droids won't do that for free.
    14. Madman198237

      Auxiliary Reactors Change

      Why would this prevent auxiliaries from being useful outside fights?
    15. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      Well, I'd say more along the lines of "shut it down, and don't use it again until the ship's rebooted", but this has potential regardless.
    16. Madman198237

      Auxiliary Reactors Change

      Generally a good plan. Perhaps instead make it so that, when hit in a reactor, you have two options: Suffer the explosions (Which need to be less absolutely-ship-crippling) or shut the reactor off---and the reactor stays off until the ship is rebooted.
    17. Madman198237

      Let's make more blocks bomb-able

      I must respectfully disagree, and point you towards games such as the Mud and Blood series and Dwarf Fortress, to point out that randomized carnage and losing to the RNG can in fact be hilariously fun. However, in a more simulate-y sandbox like SM, using the RNG to determine the fates of...
    18. Madman198237

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Perhaps interdiction options? Like an interdictor trap, which allows enemies easy access to the station (Potentially dangerous yet also very deadly) or blatant area-denial interdiction, where you can't jump across affected space. Instead, you get spit out either in the sector you started from...
    19. Madman198237

      Smugglers Cove - Station

      I dunno about that, I've always thought of M-B-E as an excellent way to remove those pesky blocks from enemies' ships.
    20. Madman198237

      HMSS Hephaestus

      Hold on: You think 20 blocks is gonna stop a real cannon? So sorry bro, but HAHAHAHA. People build cannons with 200+ AA-block penetration depths. However, 20 blocks with absorb missiles really nicely.