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    1. Madman198237

      Could Fighters Get a Buff?

      Well, Sayer, those proposals either include or are changed to include counters like: PDTs and similar target warhead-bearing entities first (And if a WWII battleship COULD shoot down bombs and torpedoes mid-flight, it darn sure WOULD). Add a new option for warheads (And revamp turret AI so that...
    2. Madman198237

      Forge Welding

      I like the basic, first-proposed idea. All you have to do is program the game to, when saving the ship in general (More nomad-friendly that way, even though nomads probably won't need this sort of thing) say, when it sees these blocks on an entity, ANY entity, "These two blocks, and the core...
    3. Madman198237

      How much time do you need to build ships below 100m?

      As Groov said, persevere. It takes a long time to build these things---with myself and another person working on it, we took probably 3 weeks to finish the basis of a crappy 250m-long ship. My 65 x 75 x 12 or so Longsword took four days (At several hours spent per day).
    4. Madman198237

      Planned Directional Push computer.

      Of course, it'd have to be vastly more powerful than the default hold-to-stop button we have now, but then the booster functions of push (And presently pull) should be more powerful as well.
    5. Madman198237

      Enemy bases in claimed territory should drain faction points.

      MacThule's right, Ithirahad. Otherwise it becomes a lone faction block 3.5 km away from the "station's" center. Almost impossible to find, unless you get a good missile hit...which might not happen if the center of mass is a group of advanced armor blocks, or empty cargo space (Still has mass, I...
    6. Madman198237

      Planned Directional Push computer.

      If push gets reconfigured to boost in any direction, that make pull function the same, but instead of adding backwards velocity, it moves velocity closer to zero (Decreases speed).
    7. Madman198237

      Read by Council Nav Menu Option: Group by Sector

      Really the nav menu should have an attached sector diagram sort of thing. So, a top-down or (preferably) 3-d image of the sector, with nav IDs of some sort (Attached to entities in the nav menu, like "S Chariot" marking a ship called the Chariot, and "A F/B 154k Mass" for an asteroid made of...
    8. Madman198237

      Recognized by Council Additional fleet commands

      I made a suggestion on fleets and subfleets early on, right after fleets came out. I believe it may have included this functionality. But yeah, the ability to direct fleets, give rapid-fire orders to specific portions of fleets (Even down to individual ships) is something SM will need as it...
    9. Madman198237

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      The problem, Chckn, is that the randomizing system can be made, like a computer RNG, to access disparate and ever-changing bits of information, like a combo of date and time, and various filesizes that are prone to change. It may have a pattern, but that pattern will be dependent on these...
    10. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      You can. But you shouldn't HAVE to. No fancy extra science should be involved to tell you that the train's pulling into Oh Crap Central and that that escape pod really would have been a good investment.
    11. Madman198237

      Read by Council Debris items and nebula

      LTMAUVE! Let me go all astrobiologist without your additional crap!!!!!
    12. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      -----Poorly chosen wording. I'm thinking of some way to shut the offending group down, not the whole system. Because nobody ever shut down #2 engine because #4 was throwing smoke and/or visibly on fire. I'm working on the idea of the secondary usage of batteries---as batteries. Freaky, right...
    13. Madman198237

      Read by Council Debris items and nebula

      I like the idea of nebulae providing gases. I hate the names, though. How about some "hydrogen", "helium", "methane", and maybe even a bit of "oxygen". Wouldn't those be cool. And technically, you modify genes by using modified viruses to "infect" the host with the new DNA. However, these...
    14. Madman198237

      Durendal's Random Ideas II (Billboard, Managers, Leasing, Shopyards, BP Mass, Hard Cash)

      It is preferred that suggestions be spread out among threads, regardless of how clutter-y that may seem. That way, each one can be vetted and approved or denied independently. 1. Neat idea. Give a computer for display blocks, don't add unnecessary IDs. That or just make adjacent display modules...
    15. Madman198237

      Power Auxiliary: Extinguishing the engine fires.

      That's the thing----it works almost like an explosion, disabling power, but in exchange for the disabling of MORE power, you get MORE SHP remaining after the detonation. It allows for things like glass cannon alpha-strike vessels to do what they do best, yet not immediately get completely...
    16. Madman198237

      Multiple Invincible Stations

      That's the idea, Wild. Always the basic HB, but larger factions can, at the expense of infrastructure, have more HBs.
    17. Madman198237

      The Bane Existence (Procedural Faction)

      Yes and no, Pacific. The fact of the matter is that if you stomp them correctly, missiles are far better for the job. You break through the shields with a constant-fire weapon, then blast them with a high-power missile to open a hole, then pore missiles into the now-vulnerable systems inside.
    18. Madman198237

      Multiple Invincible Stations

      No need for that, Pacific. Just tie FP reserves to systems for this purpose---you'll need multiple stations per system to get an invulnerable one. Lukwan---that should be default for stations anyway, since they're so vulnerable now. *The buffs thing.
    19. Madman198237

      Multiple Invincible Stations

      I like the idea of having the ability of protecting additional stations. One caveat: HB'd stations cannot generate FP. That way, you have a vulnerable infrastructure----the basis of conventional warfare. If you have sites you must protect, then you will fight a conventional war. If you do not...
    20. Madman198237

      Rail rotators - turn in direction of the rail-slave

      He is saying that you should be able to slave rail rotators to blocks, and so when the entity reaches the rail rotator, it turns towards the slave. Given my knowledge of SM's features, this may be impossible. Not sure.