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    1. Madman198237

      Could Fighters Get a Buff?

      The thing is, in space, fightercraft are absolutely useful. They do the same things that did in WWII until today----Be more maneuverable than the other guy. You outmaneuver your enemy and his guns, and you get to shoot for free, no damage received. Smaller vessels are astronomically more...
    2. Madman198237

      Multiple Invincible Stations

      The idea of the multiple supporting stations is that it costs a lot to hold extra invulnerable stations. Therefore, you need the output of 4-5 extra stations...but if you lose it, your FP's gonna get tanked. Fast.
    3. Madman198237

      What did you do in Starmade today?

      Rule #1: Save often.
    4. Madman198237

      What do we want? FILLED BLUEPRINTS! When do we want them? QUICKER!

      Yes, you can, Malacodor. I've done it before. But it's unnecessarily painful to repeat, and it would be much better to have this option.
    5. Madman198237

      Block Based AI Programming

      Yes, but why lock a potentially very important part of the game behind a wall that not everybody can/wants to get over? It's fine to provide the capability to use blocks for advanced programming (And I want to see blocks that can activate fleet commands) that is not necessary to access all the...
    6. Madman198237

      Block Based AI Programming

      I agree---this is too complex, and even from the little of it I read (I skimmed, okay?) it seems like you're making it a lengthy process to.....not really program an AI. You can't use blocks in this way to really give AI decent behaviors. There's always going to be millions of cases that you...
    7. Madman198237

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      Alternatively, you go for "more is better" with PDT, and never worry too much about missiles again. Or, my favorite route: Shoot them before they shoot you....and do it with extreme prejudice.
    8. Madman198237

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      I'm no good at building larger vessels, and I hate flying them, so when I finally stop playing other games and work on SM, I'm going to end up probably with a fleet like yours---small yet effective (Hopefully). The goal being that I have "fleet ships" that are only ever used in a fleet, and are...
    9. Madman198237

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      I would recommend, Dr. Whammy, that you use Beam-Pulse-Ion, because it'll really down the shields, really fast. And efficiently, since you won't need to fire it again for some time. Hit them once with that, have a turret or something set to hold down their shields with a B/C/Ion, and you're set.
    10. Madman198237

      Could Fighters Get a Buff?

      I'm sure they did refuse to use parachutes. Apparently, the only real measure of a man in WWII Japan was how many feet he could fall from without wanting/needing a parachute. Also, they developed the nasty habits of losing carriers (And therefore all the planes which now had no place to land)...
    11. Madman198237

      Read by Council Debris items and nebula

      I'm joking. So, there. But, seriously, how could anybody ever be that upset over something so stupid? It's meant to be obviously over-the-top and absurd.
    12. Madman198237

      Kupu's thread

      Also, when/will water become, at the very least, non-colliding, if not actually water-like (Buoyancy, anyone?) Totally not the right thread for this, I know....but I thought of it when seeing the beach there.
    13. Madman198237

      Multiple Invincible Stations

      Really, I'd want to see additional stations and owned objects (Planets etc.) affect your control over a system, instead of just "Blow this one thing up to get control". Then you have 2 normal stations (This is not a final number, or even an opinion on what the number should be) in an...
    14. Madman198237

      Could Fighters Get a Buff?

      Well, that and Yamamato got shot down by American P-38s (I think...) while in transit...and he died. Which really put the damper on his enjoyment of victory. Americans were slower in turns and maneuvering, which is what I meant. Yes, their line-speed was better, but they couldn't really use...
    15. Madman198237

      Could Fighters Get a Buff?

      Only breaches that cannot be controlled, but you're right. In space, one leak does not a doomed ship make. Unless, of course, that leak is in the form of a hole straight through the vessel....
    16. Madman198237

      Could Fighters Get a Buff?

      The point is, yes, you can carry weapons capable of utterly annihilating a massively superior enemy vessel.....but you must hit well for them to be effective. Just look at Pearl Harbor? After several waves, many battleships sank....to be raised a few months or a year or so later. They weren't...
    17. Madman198237

      Could Fighters Get a Buff?

      Now I gotta ask....what was? EDIT: This is Gasboy.
    18. Madman198237

      Read by Council Debris items and nebula

      You're spoiling my science with reality. Stop that!
    19. Madman198237

      Could Fighters Get a Buff?

      To shorten this to its basis: Fighters do not need a buff. Rather, AI needs a revamp, fleets need a revamp, shipyards need a revamp, you get my point. We need some basic fixes for certain parts of the game before smaller vessels truly do fulfill their full purpose. Once AI gets the ability to...
    20. Madman198237

      Forge Welding

      No, it wouldn't. Since ship cores should sometime in the future (TM) track their original design/blueprint/whatever, you should just have an extra option that intentionally removes those extra blocks.