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    1. Madman198237

      Read by Council Hinder design theft

      Actually, Jojomo, in order to truly know every inch of a vessel, enough to duplicate it, you have to tear it down to the structure. You have to track individual rivets to be perfectly accurate. You have to rip out the walls to get at wiring, pipes, you name it, the ship has it. You are working...
    2. Madman198237

      Read by Council Hinder design theft

      I've not been clear---you should be allowed to modify the ship out of all proportion. Do as you wish! But you should not be able to simply copy sections of the ship (Or the whole thing) without the owner's permission. To use another one of these dangerous examples: The owner can give you the...
    3. Madman198237

      Read by Council Hinder design theft

      Yeah, but I'm referencing the idea that appears, to me, to be floating around---that a protected blueprint should not be ID'd to a person so much as made un-saveable. I mean that you should be unable to copy a chunk of a protected ship. If you can save the whole thing anyway, why bother...
    4. Madman198237

      Read by Council Hinder design theft

      I like the idea of permanently tying a player's name and/or SMD/Registry account to blueprints. Also, I would prefer to disallow the use of templates from ships protected in this manner. Because (Dangerous territory, I know) no computer manufacturer ever pulled somebody else's motherboard out of...
    5. Madman198237

      Read by Council Hinder design theft

      I like Dr. Whammy's basic idea. The ability to create ships that can be copied, ships that can't, and ships that can be repaired but not copied would seem to preserve and enhance everything we have. If you want people to be able to steal your designs, well, OK, set your ships to that. You want...
    6. Madman198237

      Read by Council Explosions (with the new plume effect)

      Not every block---instead, a proportion (Rounded up) of blocks destroyed should emit this glow. This would reduce lag and over-saturation. Also, variable colors based on block destroyed? Or perhaps just based on missile color. Because nothing's more insulting than having your wonderful vessel...
    7. Madman198237

      Read by Council Hinder design theft

      While Dr. Whammy does take it to extremes, he is, in essence, accurate. Property protection in this way encourages improvement, since you can't just simply steal an enemy vessel's design. You have to steal it, break it down piece by piece, then remake it, then save it (Gets even harder if you...
    8. Madman198237

      Read by Council Explosions (with the new plume effect)

      I like this, so long as it's optional (Duh) in case of lag issues.
    9. Madman198237

      primary damage beams use crystals to optimize distance

      I agree with Robo. Beams' ineffectiveness against armor is a bug, and should be fixed. However, increased range might be a good idea. It just seems like a beam should be a sniping thing.
    10. Madman198237

      Render Porn

      Is that supposed to be a spaceship in the rain or something?
    11. Madman198237

      Criss' Thread

      Gigantism is not unavoidable. Just ask torpedoes. Also, bring it on. I'll bet my fleets against your titans any day...just not today. I have...uh....stuff to do (SCHINE! AI fix, like, now!)
    12. Madman198237

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Actually 60FPS is the average human limit---some creatures can see several times that many frames per second, effectively allowing them to react like we're in slow-motion.
    13. Madman198237

      Kupu's thread

      Usually when spaceships meet water, something's gone badly wrong and there should be a leak somewhere anyway. Usually.
    14. Madman198237

      Read by Council Rail Dockers Linked to Displays

      Well, his goal appears to be: Give each vessel an ID display block, linked to its rail. Then, when it docks, that can be transmitted though the rails system to be view somewhere else. I really like the idea, actually. With some trickery, it could be used to get status reports (AHP/SHP strength...
    15. Madman198237

      Criss' Thread

      Or change the game so that when a ship is destroyed, everything in the game recognizes the name as no longer taken, instead of how it treats them now.
    16. Madman198237

      Kupu's thread

      ... Fine then. Don't let them work like Minecraft boats.
    17. Madman198237

      Kupu's thread

      Haven't you ever heard of suspension of disbelief?
    18. Madman198237

      Criss' Thread

      Ithirahad's suggestion is more reasonable---no bureaucracy would ever risk confusion in such an inefficient way. A numeric rating system for dissimilar vessels is unlikely, while a numeric system based on "in what order were these developed?" would be fine (F-16, then F-18, then F-18E/F, then...
    19. Madman198237

      Could Fighters Get a Buff?

      Actually not, Malacodor. If JDs use the Alcubierre effect, then the whole ship accelerates even, even if it does then pass lightspeed relative to outside observers. Yes, warhead torpedoes are already a thing, though a good engineer can have tracking torpedoes.
    20. Madman198237

      TFlok's Eldritch Shipyard

      On the menu bar at the top of the posting mechanism is a little + sign in a box. Click that, then click "Spoiler". Then, enter text into the Put your text between the innermost brackets, and you're good. Pictures work the same way.