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    1. Madman198237

      WHY NOT BUBBLE

      So, bubble shields: They are bad because you are trying to force a SPHERE into a cube-based game. It ain't gonna work. The performance drop would be unbearable. I like the idea of having blocks that can expand the radius of a shield away from a ship (Giving massive advantages against missiles...
    2. Madman198237

      Help Designing Potent Turret system for Huge 3km ship

      Also, never combine missiles and cannons with closely-spaced outputs----the cannot shots invariably shoot down the missiles.
    3. Madman198237

      Enemy bases in claimed territory should drain faction points.

      Well, Ithirahad, they could go play Overwatch until then......but they should have to play for a good long while (Several days?) ******EDIT******* Sorry, skimmed over part of your post (I'm tired, alright?). They can only do this after securing faction point supplies.
    4. Madman198237

      How Should Boarding Happen?

      Yeah. The only problem is that when your corridors average 3x3 or less, powered armor is almost not possible in SM. I built a humanoid suit of armor, and the only thing it'd be good for is planetary action. Anything else and it's just too big to fit. (I probably could've squeezed a weaker suit...
    5. Madman198237

      Absolute Rail Rotators

      Very nice idea. I definitely agree. Food for thought: Can this be folded into the present rail rotators instead?
    6. Madman198237

      Help Designing Potent Turret system for Huge 3km ship

      Or just use cannons for turrets. And beams for anti-shield.
    7. Madman198237

      How Should Boarding Happen?

      One idea I like is the idea of having some sort of driller-ship capable of latching on to an enemy (Perhaps only a shieldless or otherwise disabled enemy?) and then slowly cutting its way into the ship. Or just the latching mechanism, since boarding in other ways is just a huge pain.
    8. Madman198237

      Spherical Turrets - How Laggy are They?

      Heeeeyyyy Sauron! Where's the rest of Barad-dur?
    9. Madman198237

      Flight Mode Camera Suggestion

      I do not want to lose 3rd person. There's no reason. If you don't like it, don't use it, but don't bother trying to take it from others.
    10. Madman198237

      Read by Council Hinder design theft

      Again, I'd like to see the mechanics I pointed out worked-into the game, instead of needing a workaround. To repeat: I understand and have used workarounds to allow two people to be a sort of sub-faction, but I would like to see no need for workarounds.
    11. Madman198237

      Enemy bases in claimed territory should drain faction points.

      Mathematics question, <SCRIPTKITTY>: Do you mean [hull mass + mass of system blocks^2]/stations OR ([hull mass + mass of system blocks]^2)/stations OR hull mass + (mass of system blocks^2/stations)??? All three give different answers. I think that the last one's illogical, so its really just...
    12. Madman198237

      Forge Welding

      Edymnion, don't forget that certain blocks (Full blocks, light bars, other symmetrical blocks, etc.) do not need 24 rotation states. You save bits for those blocks, and could then possibly use them for more IDs (I don't know how exactly this works, but I'll try anyway). As in, while a block with...
    13. Madman198237

      PvP Anti-Player Research

      It does. Defense stations are hard, because there's so many ways to troll them. The best way to make a defense station is to have absurd amounts of regen on decent shields. This will make it harder to alpha-strike the station down. Also, an undocked shield-supply drone in the center might be a...
    14. Madman198237

      Read by Council Hinder design theft

      Lukwan, you have won yourself a Like. Good thought. That is actually a very neat idea.
    15. Madman198237

      Fix NPC Shops = Fix The Economy

      I'm just gonna rate that complex yet well-thought-out post informative and put the agree right here. Good job, you've successfully tested a clearly damaged and damaging mechanic that most people would much rather (and some do) just shoot repeatedly with a Death Star III (Yes, you all know...
    16. Madman198237

      The Light/The Dark

      Don't have any. We do however have some zealots. And more bad puns than even Darth Vader could take. Also, don't forget the cookies.
    17. Madman198237

      Read by Council Hinder design theft

      Well, everyone, my point is that game mechanics should not require workarounds. Trust me, I've found and used some before.
    18. Madman198237

      Faulken's Nest

      HAHAHAHAHAHAHAHAHAHA no. An ISD II is 1600 meters of pure warship, carrying a full wing of assorted TIEs (But I prefer me a good New Republic SD instead, with several squadrons of more-effective X-, A-, Y-, and B-Wings. Its turbolasers are capable of going end-to-end through some older...
    19. Madman198237

      StarMade Active Development Timeline

      They aren't? Maybe they're just too good at what they do.
    20. Madman198237

      Read by Council Hinder design theft

      I want him able to specifically edit my ships, not just spawn in new ones, but to change shared vessels and save them without going through me. Admittedly its not that much of a problem, but this would still be nice for me.