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    1. Madman198237

      Slabs should allow player to sit on the surface

      You can stack slabs, but I do not believe that you can stack different slabs.
    2. Madman198237

      Run unloaded factories in 1 calculation.

      You're right, especially on the second point. (Shudder) Alright, I said it. Now then, for the first thing: This just makes it easier to make a small mistake and run out of material. The second one: Yeah----this makes it easier for new/inexperienced/careless faction members to make a mess of...
    3. Madman198237

      Slabs should allow player to sit on the surface

      Jayman, it seems like you could just use that system once, never needing players to see it--you just let it run through that process for every possible block, and send the resulting animations to every client, instead of making servers/computers calculate those every time somebody sits down...
    4. Madman198237

      Working on a Charon Class frigate.

      Choose what you want.
    5. Madman198237

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      No. My roofs need to be nice and tall. 1000 m just doesn't cover it.
    6. Madman198237

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Hey, with 2-3km, we can go all Shield World/Requiem on it and start making multi-layered planets. And, like, surface detail with underground constructions. Awesomeness achieved.
    7. Madman198237

      Wolverine527s shipyard

      You do realize that the offense/defense/mobility scores are all useless and do not reflect any real capability of the vessel, right?
    8. Madman198237

      Run unloaded factories in 1 calculation.

      Another good idea would be the implementation of a system to limit the number of items a factory makes. As in, a number-input field that allows you to say "Make 1000000 grey advanced armor. Stop when finished." Instead of "make 1000 grey adv here, then some more later, etc."
    9. Madman198237

      Run unloaded factories in 1 calculation.

      The problem with your method is that it doesn't produce all the possible end products. The problem with using both (Yes, I just went 2 steps further than you. What now, bro?) is that it ends up possible to run an extended loop, each time producing more, which could be laggy. Otherwise, using...
    10. Madman198237

      Run unloaded factories in 1 calculation.

      Neon, this is a case where there IS NOT enough storage when finished---not a case of "I'll need more storage when it happens". Yes, Neon, you CAN prepare for this---but why make it riskier to allow low-ranking (*Potentially untrustworthy) faction-members access storages and factories. Why make...
    11. Madman198237

      storage slave OR component controller slave FOR weapons/thrusters/systems

      What? Ok, so you've been unclear so far. However, the basic premise of my argument remains: IF you base things off of storages, THEN you must track and fill storages on blueprints, in order to keep the slaves without making the use of these "level 2" things extremely micro-management-dependent...
    12. Madman198237

      Give Mining a "Treasure Hunt" Feel

      I think the idea of adding random pockets of randomized ship-based loot would be useful and interesting. Very interesting. And yes, the chance that you'll stumble in a diamond or emerald in Minecraft, or find yourself a dungeon, or perhaps walk into a pocket of Mithril in Minecraft Lord of the...
    13. Madman198237

      storage slave OR component controller slave FOR weapons/thrusters/systems

      No. Because this requires somehow saving the storages of ships, turrets, and whatnot, and then requiring those resources. No, please no, oh no. We have a good enough system right now---no need to change it.
    14. Madman198237

      Suggested Fill With Block for Build Helper

      No, it wouldn't. The lag doesn't come from the mesh, but rather the rapid position/graphical updates on several hundred (Or several thousand) fake blocks/wire-frame fakes---simultaneously. That's what hurts the game. Or, at least, that's what I believe.
    15. Madman198237

      Run unloaded factories in 1 calculation.

      Well...if the factory's been unloaded for a week, and has lots and lots of storage space connected, but not enough storage to dump into... First off, you could have suddenly become material-bankrupt without realizing it, and second, you'll have an overloaded factory as well. Just to be extra...
    16. Madman198237

      Yet another planet thread

      The biggest issue is reconciling the different gravities, especially closer to the center of the planet where the boundary is not clearly defined. A cubic planet is probably the way to go, simply because in a game made of cubes, cubic things function best. Like I said, you just need to figure...
    17. Madman198237

      Starmade Art Thread

      So, accidental artwork? Nice.
    18. Madman198237

      Turrets not rotating.

      If it's not happening to anyone else, it might be time to try building a new turret.
    19. Madman198237

      Starmade Art Thread

      That is actually remarkably interesting. How'd you do it?
    20. Madman198237

      What do you do when you're bored in StarMade?

      I tried to work with gravity, to get it to auto-trigger when a player enters the vessel...but I can't. So, yeah, manual gravity it is.