Search results

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      Show me your moves! (aka, your decorating tips and tricks)

      Favorite thing ever, that I absolutely must use on every single ship: Lighting trick for ambient / invisible light sources. Lay down a transparent light block such as a forcefield or charged circuit then cover it with any other transparent block - ice, grills, mesh, circuitboard, glass...
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      Flexible Power System Overhaul Proposal (updated)

      Did you play ~3 years ago? We used to have a weapon computer slider menu that allowed on-the-fly changes to firing rate, damage, range very similar to the Thrust menu we have now.
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      Are fully cloaked ships possible? What is your cloaker design?

      The deterministic missile update will solve that problem - the moment a missile is fired, it has it's target regardless of cloak or jam status after the launch. Only outrunning it or warping away or shooting it down would evade the missile at that point.
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      Why exactly is power broken?

      So, less players will build big boring ships if the soft-cap is lowered further. No need to overhaul power to make ships smaller. Docked armor/crashes speak to the need for Schine to work on game optimization and bug fixes instead of power overhaul. Aux problems verify the need for simply stat...
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      Change power all you like, it wont help us.

      Guys... stop arguing, please, and more explaining. I think what he's proposing is this, and it could actually be quite good to optimize the game: - you build a ship and save it, or shipyard it, to "lock" or "weld" it. - the ships stats become "static". - in combat, the ship can lose blocks...
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      Welcome the Change

      no
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      The Power overhaul!

      The original _balance_ may have led to large ships, but not the system itself. Player behavior and smaller ships is effected most efficiently now by a mere rebalance of stats.
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      Why exactly is power broken?

      I'd like the [probable minority] few players to post here that actually think power is broken, and explain exactly why. I along with many other players reject all the premises for the proposed power overhaul as being wrong / invalid. I don't think there's anything at all broken with power...
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      Are fully cloaked ships possible? What is your cloaker design?

      The OP might be a bit too small, but yes, perma-cloakers are possible, they're relatively easy and can look quite good as-is right now in the vanilla game. I co-op built a perma-cloaker with a faction mate over a few hours and a few nights. For people that want more, it's also easy to make...
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      Change power all you like, it wont help us.

      Yes, yes, and more yes. Lots of liking on the OP that devs need to take note of here. We need core elements of the game completed that we've been asking for .... for 2-3 years now, NOT devs wasting time on a new power system when the old one is just fine. AI, better server commands, NPC...
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      Revert Advanced Build mode / slabs

      with the new radial menu for slabs and other block variants, it now takes about 5 clicks to get a slab. Before, with slabs directly accessible in the advanced build mode, it took 1 click to get a slab. 1 .... versus.... 5. This is pretty clear guys. I know you're in love with the radial...
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      Reverse Pull Effect

      reverse pull = push, so... not sure you're defining your problem correctly. Push effect is already in-game. If you want tractor beams, just install a pull beam on your parent entity/station that is activated by an area trigger. Range is 2000m max, afaik.
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      Flexible Power System Overhaul Proposal (updated)

      Wrong. First off, power is not broken at all. It is merely a bit imbalanced. Second... this is a voxel game. WTF do you expect? This is how voxel games work: you put down 1 block; it's good; you put down 2 blocks; it's better. A developer of a voxel game easily prevents runaway enlargement of...
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      The Power overhaul!

      Creative ideas... You might be able to do this with some custom block mods; however the main point remains, that there are a LOT of different ideas and suggestions the devs could implement to alter / rebalance the power system without resorting to a complete overhaul as proposed in their...
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      Multi-color force field

      This can be easily accomplished, per Lecic's post above, as just a player/server mod that introduces several new custom textures and block IDs to make separate blocks for new forcefield colors. Eventually, though, the devs are going to have to open up more blockIDs for us players to use and...
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      Some Final Words on the Power Thread

      Agreed and can't stress enough how much. What disturbed me most about the devs' posts was this, in bold, their [wrong] assessment of a "lack of depth". There is TONS of depth in how most players build ships right now, both in systems layout and in external aesthetics. Quite frankly, after...
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      The Power Overhaul that won't break your entire game...

      Quotes have been selected: Neither is complexity generally liked. Too complex is bad, too simple is bad... then again we have games like Frogger and it's many clones. There's no facts in your counter-argument, only different subjectivity. Complexity is good only for those who like it, and...
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      The Power Overhaul has to happen ASAP

      No. No it doesn't, and no it shouldn't. This update _proposal_ needs to be shot down, killed, and buried as far as possible in order to restore some measure of hope and consistency among builders and players and the whole community.
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      Power Reactors + Heat + Weapons = End of Gigantism?

      This should never matter in the game, and... currently... it doesn't matter, which is the correct system. Creative freedom is greater, now, when we can have a tiny turret of a mere 20 or so blocks, or a turret the size of your ship. The possibilities are great, and haven't even begun to be...
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      not feeling like building atm.

      not really. For maximum strategy, you must wait until after any new system is changed, because that would most likely affect the shape of your ship. Right now, as the game is, any and all ship shapes are encouraged and limited only by creativity: long and thin, short and fat, tall, wide...