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    1. SuperWookie

      Craft AU Starmade Revamp

      Two new AI models have been added to server, with colour schemes for both the Pirate and the Trade Guild factions. These will only be the beginning however, as we will be throwing various pirate ship building competitions in which community members will compete to make the best pirates the game...
    2. SuperWookie

      Different types of wedges.

      I believe wedges with different angles are soon to hopefully be released. Wedges that can be squished down like normal block slabs should also be implements so we can have angles on our slab designs.
    3. SuperWookie

      Next Generation Fighter: A Competition

      Lol you guys are so gullible xD He wouldn't cancel it because Skylord Luke was over the mass limit by 25 herp derp. He fixed it anyway so its all good.
    4. SuperWookie

      Next Generation Fighter: A Competition

      I hope he makes a video at least :D
    5. SuperWookie

      Thruster Sounds [examples included]

      The only decent sounding engines there were the rocket propulsion's, the rest either hurt my ears or sounded like someone banging a drum. I'm all for cool sound effects in space though, such as explosions and thrusters. Sure sound in space is unrealistic, but so are space whales :P
    6. SuperWookie

      The Leviathan - UNSC Marathon Class Heavy Cruiser

      Did somebody say Escape Pods?
    7. SuperWookie

      Next Generation Fighter: A Competition

      Best of luck to all of the many participants! ^^
    8. SuperWookie

      Next Generation Fighter: A Competition

      Alas the end has come. And with it, the true HopLIGHT fighter has been revealed. https://starmadedock.net/content/hoplight-superwookie.4026/update?update=5756
    9. SuperWookie

      Next Generation Fighter: A Competition

      My core is part of my seat lol
    10. SuperWookie

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      I'd rather have reasonably realistic AMS like rapid-fire turrets than click a button and poof they're gone. Sure swarmers are hard to counter with AMS, but lets remember that they also do less damage per actual missile, so you don't have to neutralize all of them to get off okay. Also, missile...
    11. SuperWookie

      Planned Make a new trailer!

      Probably won't have my Leviathan done in time for this one, however maybe the one after haha
    12. SuperWookie

      The Leviathan - UNSC Marathon Class Heavy Cruiser

      Never fear, as I have returned to Starmade. Was gonna restart this thread with a new update to the build but guess I should let you know now. Atm I've been focusing on my fighter for Dalmonts competition, but I'll get back onto the Leviathan within the week :)
    13. SuperWookie

      Next Generation Fighter: A Competition

      Gotta love that background music on the vid lol
    14. SuperWookie

      Next Generation Fighter: A Competition

      Dalmont Make sure you enable docked AI on all ships before you start the fight as well, I've noticed sometimes mine doesn't spawn in with them turned on for some reason and it reduces its chances haha
    15. SuperWookie

      Next Generation Fighter: A Competition

      292 was the mass without docked entities, 325 was with them included
    16. SuperWookie

      Next Generation Fighter: A Competition

      Its weird cause in the catalog it says 400mass, but in build mode it says 325 with docked entities. If its the latter then it isn't too much over, if its the former then yeah it needs some downsizing haha.
    17. SuperWookie

      Next Generation Fighter: A Competition

      The mass of your ship is over the 300 limit with the docked entities. Dalmont I thought it had to be under 300 with docked entities, if not though I'll be more than happy to change my ship :D
    18. SuperWookie

      Next Generation Fighter: A Competition

      Yeah 300 mass limit haha
    19. SuperWookie

      Ask Wookie

      Idk everyone else is doin it
    20. SuperWookie

      Read by Schine Sector 'Walls' and Scanning

      So I was out hunting the other day and I lost some prey due to sector 'walls'. Basically as soon as something passes over a sector border it will disappear from navigation and until you pass into the same sector you won't be able to reacquire the target. I'm not sure if this is something going...