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      Brainstorm This Missile ammo brainstorming

      Excellent, now we are getting somewhere. Yes, a limit could be imposed by giving the plex storage a volume rating and missiles would take up a larger amount of it that way they could still stack yet still be limited. The shops could sell ready made standards and if you want something special you...
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      Brainstorm This Missile ammo brainstorming

      If the crafting is too complex what about just buying the missiles? I'm seeing this as similar to logic. There will always be those who can only handle an activation block, and there will be those who make simulated computers out of it. Would you argue for the removal of logic, as it allows...
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      Brainstorm This Missile ammo brainstorming

      Ok so focusing on the main point "missile ammo", what would be an acceptable ammo implementation of missiles for you?
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      Brainstorm This Missile ammo brainstorming

      Ok. What would be an acceptable amount of complexity?
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      Just a though about camera's

      I could see you entering a command on the display [surveillance] where it acts like using the arrow keys to switch between cameras you just wouldn't be able to pilot ship from it. -place display block -enter [surveillance] into the display block -link cameras to that display that you want it to...
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      Brainstorm This Missile ammo brainstorming

      If we go the pre-crafted meta item route, it would require a specific missile factory/ crafting npc. You determine what size tube will be firing it, then enter your ammo (warheads, effect modules ,weapon modules, whatever components), the factory /missile crafting npc then outputs the missile...
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      Brainstorm This Missile ammo brainstorming

      From my earlier post: The missile computer has an interface that allows missile setup, there are 3 slots available for customizing. The weapon and effect slot can both be assigned an amount of modules equal to the number of missile tubes assigned to that computer. The tertiary effect slot only...
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      Recognized by Council QUICK WIN: One-click jump charge

      As far as firing weapons while charging do you want that turrets be disabled while charging ?
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      Orbiting "Drone" turret

      It works ok for me i just had to slow it down a bit and the blueprint you had there seemed to have a few phantom links to the speed controller. With my setup the targets remained on the horizontal plane with relation to my turret in your mining rig setup though your turret is rolling with...
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      Logic Beam

      Consider this thread its spiritual successor.
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      To save on block id's have the crew be context sensitive: instead of (new block):use (existing block) Command station: bobby ai module Damage control: build block Jump drive: jump drive computer (of course) Helm: overdrive effect computer (if not assigned to a weapon) Science : scanner...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      I think op should lock this thread take the main ideas and open a thread labeled Mobile Shipyards (shipyards on ships) Part 2 then have a multi-poll (survey?) as opposed to vote for one so you can click on the ideas you agree with. example: Should ships be able to have shipyards? no yes...
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      logic on state reset and lock turret axis in default position.

      Make it a player defined default position. You jump in the barrel portion of turret position it how you want then click a "set default" button while in its build mode, then any logic signal locks it in that position and when signal off its free to move. Examine this blueprint for methods of...
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      Scanner Data

      Implement a "scan cargo" function with the cargo update, have it return a list of all items in block inventories on the targeted ship.
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      Logic Beam

      To save block ids make the camera block capable of firing the logic beam like the ship core used to but also have it be able to fire upon receiving a logic signal. The beam should be able to interact with docked entities logic blocks.
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      Brainstorm This Missile ammo brainstorming

      I'd agree to this proposal if the ammo were in place of the power requirement. missiles require 1 warhead per missile tube for the most basic missile ammo in the form of weapon/ effect modules would apply effects to the missile The missile computer has an interface that allows missile...
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      Orbital settings

      Did somebody say orbit?
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      Fix missiles so they are actually useful.

      If they all target the nearest entity it would make my orbital decoy even more effective, but them focusing on entities in front of the firing ship ,not just the closest one, would be suitable. I'd agree to the alpha strike damage if the missile were changed to fire more like the jump drive...
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      Scanner Map Tracking

      If the scanner is changed to a continuous scan I agree, otherwise have it act like a sonar ping where last known position and heading are shown like a dot with an arrow pointing out of it. Also, in scan history, add a "target" button to automatically assign that position as a waypoint.
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      Fix missiles so they are actually useful.

      I wouldn't consider swarmers op since if you have a ship with 100% overdrive effect those seekers become mostly useless. In a vanilla settings game the most speed available is less than 150m/s max overdrive is = 150m/s and at that speed each group is only firing one missile. Also you can use...