In the mean time you could use blocks like light rods or the trigger areas to get in those hard to reach places, since they do not collide but they still pick up loot. In the case of the area triggers you can make a rotating inviso flyswatter that grabs loot in a radius around your ship.
I remember addressing this problem in an earlier post maybe a month ago. What you can do currently is hold tab and press i a few times until you see something like this:
Just move around till those numbers are as close to zero as you have the patience for. I recommend you use the c key to...
The warp gates advantage is its range, no charge up time (although i think it has a cooldown), and it can not be inhibited aside from it dropping its link for whatever reason.
I've tested the setup and even using the overclocked output of this method:
I was not able to overcome a single jump...
A bug similar to this one has been reported dealing with factories losing items when no free slots are available. As of this posting the bug has yet to be fixed in the latest dev version 0.19439, but it is known so give it time. Just let your friends know not to process in a factory if...
I think the problem comes in when you try to dock multiple things right next to each other which you can only really do 4 compact on a single plane, as anymore will result in the rail trying to move the entity from the inner ones outward or you have to leave spaces. (unless you do as cyberus111...
I'd really like to know what servers are having this issue? PM me what server's are having this problem so that i may examine for myself how bad it is. Thank you.
You don't need a huge shipyard to build a huge ship, as it only limits one dimension. It only requires creativity.
This should help with your power management.
I agree with the on/off idea. The shipyard should also only consume power when projecting a design or when constructing...
The lack of resources near spawn is a business opportunity. You should be selling asteroids to noobs using the method described here:
found in this thread:
http://starmadedock.net/threads/yet-another-asteroid-respawn-thread-regenerate-unclaimed-systems.21028/#post-230954
I think this thread addresses your concerns with alternatives to the previous asteroid spawning behavior.
http://starmadedock.net/threads/asteroid-spawning-and-balancing-mining.20274/
My suggestions within that thread:
If build mode is "removed" from ships, keep all functions of build mode except block placement/removal and rename it "command mode", the ability to visually select targets without being limited to a camera viewport/nav menu should be maintained if/when they decide to remove build mode...
I am certainly not the only one who gets tired of trying to switch to one particular turret on a ship, or docked ship on a station, therefore I suggest a "switch to docked entity" button in advanced build mode that functions like so:
Go into build mode.
Target (using target reticle and...
Add 2 buttons to shop interface.
-Save price list: allows you to name and save a "price list" to your starmade folder
-Load price list: allows you to load a "price list" from a menu of saved lists
Add 2 buttons to interfaces that have storage pull ability.
-Save filter list: allows you to...
There are several ways to effectively "teleport" into a hostiles ship as the game is now, but it requires a bit of planning and finesse. The method I suggested earlier for teleporting into a ship required a boarding party member to torch or warhead into the hostile ship first then use a teleport...
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