Search results

    1. S

      Another Bug...

      You can play it outside of steam. StarMade Assuming you are using windows you can make a new folder and then download the starmade starter then place it in the folder and install a non steam dependent setup there. Once setup you can find your blueprints in (according to this forum post how...
    2. S

      Need help with Turrets

      If you upload a blueprint I'll look into it for you.
    3. S

      Bug Shift + V not working on logic groups and light groups?

      Shift+v works for lights for me, but logic blocks it doesn't. (dev ver 0.197.36)
    4. S

      Bug Squished Station & Docked Entities

      This is quite an old bug and doesn't seem to be on the tracker yet, it might have missed out on the migration. I'll see if i can find the task and link it, if not, I'll make one. Until its fixed though re-logging has always fixed it for me. That was probably the "clear client cache" option.
    5. S

      Recognized Solar Panels!

      I think they could implement this by altering the reactors behavior to increase its output when exposed to sunlight which would save a block id.
    6. S

      Recognized Simple solution for a horrible problem

      server config option "destructible rails" enabled: -upon rail destruction the docked entity flies off (how things are now) disabled: -Upon destruction the rail remains in a damaged state, the docked entity maintains its position but logic on the docked entity (including downstream entities to...
    7. S

      Gravity doesn't work

      Here's the bug task to keep an eye on ⚓ T542 Gravity Unit not working far away from core of the Ship
    8. S

      Ship-wide block removal/replacement

      This would make a good option in the ship yard as well. Make it doable within the resources list in the ship yard right click item in the list and select "replace with" then it applies it to the loaded design.
    9. S

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Server config: max missiles per mothership entity and max turret ai per mothership entity. Exceeding missile limit will bring up a "max missiles exceeded" warning info window. Firing in this condition will allow only the max limit of missiles to launch. Exceeding max turret ai will display...
    10. S

      Nukes and Drones - MultiPart Entities

      I think anonymous attacking is already possible within the game using wireless blocks or other logic setups. The credit, faction point, respawn location, can be done using a sacrificial account to pilot the missile with an undeathinator placed on a nearby asteroid. I would stick with using...
    11. S

      Recognized Sharable Star Charts

      As far as selling the map goes and seeing what it has, the seller sets a per sector price that charges the buyer for the sectors the buyer hasn't seen and the buyer is able to preview the map. Previewing the map does not show the discovered sectors content it just highlights the sectors it...
    12. S

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Make missile hp reliant on its damage but also with the higher hp comes lower missile acceleration, lower turning speed, and a larger hitbox. This would help balance large titan killer missiles vs tiny fighters, requiring the use of a lighter damage missile group to chase the fighter down.
    13. S

      Read by Schine Asteroid Wrangling: A new way to mine.

      The most effective and controllable way I have found is the pull effect as it wont spin the asteroid. As far as sending asteroids to your base you can pull them through a warp gate that you mount on another asteroid and send them to your homebase warp gate to get the mining bonus from your...
    14. S

      Shop Block Ideas

      1. Make the shop linkable to storage blocks and give the base shop block the same storage as the storage block. (will need to alter the default trade stations) 2. Make a trading ship block allowing you to set buy sell prices on the ship that can link to storage as well. 3. Allow placing...
    15. S

      Recognized Bobby AI "Torpedo" Mode

      I'd like to be able to have the entity delete itself after the warhead explodes. C on bobby, v on the warhead, upon warhead explosion the entity goes poof, no more cores floating everywhere waiting for the overheat to finish.
    16. S

      Damage Pulse Killing Missile Entities

      Missiles should be hit by everything. Cannons should be hit by everything. Damage beams should be able to hit everything except other beams assuming they are light based. I need some lore on the damage pulse beam before making a decision on what it should hit or not, if its an explosion of...
    17. S

      Fix or Remove Docked Thrust

      I would agree with the original fix proposition if the docked entities thrust was powered by the docked entities own power supply and only fed off the mothership's power when the docked entity was lacking enough.
    18. S

      Fix or Remove Docked Thrust

      Is that on a custom server config? When I try it single player the single docked thruster takes the same power as the directly applied one.
    19. S

      Fix or Remove Docked Thrust

      Last I checked, although docked thruster inheritance does not suffer the diminishing return, as adding thrusters to the mothership, this is offset by the mothership being required to power those inherited thrusters, without the benefit of the docked entities reactors. This leads to the...
    20. S

      Bug Vanishing access panels?

      Good, get my attention next time you see me on there I play under the name "spunkie" and I'd like to witness/record the behavior.