I'd recommend setting all the garbage blocks to the settings you mentioned (o ship hp and 1 block hp 0 mass), stuff like burnt dirt or the other garbage blocks the pirates drop.
I would say the problem is the business method then. If there is no legal reason preventing it, I see nothing stopping people from negotiating for their labor in creating a ship and selling it to the person who commissioned the work. If the person who commissioned the work then releases it to...
Are you suggesting that missiles have so many shots at normal cooldown but then they have an extended cooldown after so many shots to "reload the rack"?
In the mean time you could have either a door and pathway open to your core or you can undock the ship and use a jump drive. Also, don't forget to post that Permission block c v link idea in the suggestions forum if you have not already done so.
This forum area...
A three axis rail block would be nice for instances of free floating sphere turrets. Make it like the shipyard anchor block where you dock your turret core to it, but it allows all types of ship rotations, just no movement of its center point with relation to the mothership.
If Shine needs alternative revenue streams I'd suggest selling advertisement in the form of default factions.
Just imagine, you're flying through space when all of a sudden....
THE DORITOS™ DOMINION ATTACKS!!! Launching chip fighters out of their bag carriers backed up by salsa destroyers...
Yes the ore blocks would remain and production would be based on a timer so the sector would not be required to be loaded to harvest ore. Instead of lag inducing block removal you would instead be traveling to your mining operations to gather ore and there's no reason it couldn't be applied to...
Asteroid re-spawn method:
When a system reaches a low enough asteroid entity density, new asteroids will be spawned in that system gradually as a function of how far it is from a wormhole, simulating matter being flung from the wormhole to come to rest in an asteroid orbit. This only happens...
I like the idea of the relational push/pull/stop, so if you are moving then the push or pull is relative to you. Then if you have a stop beam on another ship, you position yourself in front of it, have it fire continuously, and its like towing a trailer as you are stopped with relation to it...
If its going to be used for far travel have it auto jump as well.
-hold right click and it jumps when its fully charged
-toggle continuous jump mode using left click, when active it will continuously charge and jump until deactivated with either a left or right click
I hear this can already be...
lol. You found the one current use for npcs, if you can manage to get him to your planet just have him sit on a tower to be your plate "beacon".
So you'd like an in sector waypoint?
Lol then your titan weighs so much it becomes stationary. I like it.
Perhaps the argument should instead be mobile stations.
-turn off the station anchor and then you can tow it around
-when the anchor is off the system ownership and invulnerability are disabled
- then you tow it to next...
What I'm saying is adding a lot of storage is a non argument as its the same as adding a lot of capacitors so in effect nothing is stopping you. As for the torpedo question i consider them their own idea and not relevant to missile ammo systems and should stay in their own thread (yes warheads...
Sounds like an overhaul, and in that case I would say condense all weapons into one controller block with an interface that you select the weapon characteristics within, and the modules for the weapons all condensed into just "projector blocks".
example:
place weapon controller block
place...
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