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    1. Gandrac

      Change Punch or Piercing to make empty space inside Ships desirable

      Even after the latest updates and changes concerning punch through and piercing, they still feel not different enough to keep them both. One is usually used for the main effect (punch through), the other one is primarily used to boost hull (piercing). My idea would keep the old unlimited...
    2. Gandrac

      SC-Phantom - MK3

      - Updated Visuals - Removed PD-Turrets
    3. Gandrac

      System to change the appearance of a Module Block to that of an Aesthetics Block

      I posted this before in another thread but it was a bit out of context in there: What about using an approach that is already implemented to change the color of the projectile/beam fired from a weaponcomputer? In this scenario you would select an aesthetics cube (light, crystal etc.) and...
    4. Gandrac

      Recognized Swarm Missiles Fix

      The new health system would make things look rather ridiculous and would also render swarms ineffective versus big ships. Swarms would eat up the ship until they reach the core and just continue to hit the protected core. After this point they wouldn't be abled to do much block damage anymore...
    5. Gandrac

      SC-Phantom Phantom_MK4

      .. I finally managed to infiltrate one of their facilities .. .. I escaped with the plans for a project called Phantom .. .. I am not sure how long i will remain undetected .. but .. somehow i think somebody is already following me. .. I am uploading the Plans as we speak ...
    6. Gandrac

      Recognized Cargo Modules for Storage Blocks

      With this suggestion the capacity of Storage Blocks would be dependent on how many Cargo Modules are connected to a Storage Block. The system would work like Weapon Computer/Module configurations. Things would indeed become a bit more complicated. But this change would make it possible to have...
    7. Gandrac

      Implemented Armor/Hull is Worse than Useless

      I dont think that a flat absorption % or HP increase of hull blocks would be the solution. Why not give ships a bonus % to damage absorption (for hull-blocks) based on their mass? This way it would be hard to damage a fully intact ship but easy to punch holes into an already damaged ship (blame...
    8. Gandrac

      SA-23E Starfury - MK3

      - Side-firing Missiles to prevent shooting them with the AMC's - Second Viewport (recommended) - Smoother Wings & Cleanup
    9. Gandrac

      SA-23E Starfury - Additional Infos

      AI is not abled to perform powermanagement, use ION for AI-Ships
    10. Gandrac

      SA-23E Starfury MK5 Version A NGF

      Fast Interceptor Stats Mass: 196,5 Shields: 15.861 Shield Regen: 16 Power Cap: 50.000 Power Regen: 37.255 Radar Jammer (Perm.) Thrust: 205 Weapons Variant A - 2x Rapidfire Overdrive AMC's (Dogfighting) Update (MK5) - Power-Update - OVR Cannon-Update Update (MK4) - Slab-Update - Rail-Update -...
    11. Gandrac

      Recognized Make ship's weapons not go through the ship

      What about using an approach that is already implemented to change the color of the projectile/beam fired from a weaponcomputer? In this scenario you would select an aesthetics cube (light, crystal etc.) and connect it to a weapon module or thruster cube to change the appearance of the module...