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    1. Gandrac

      creative mode: set active block to the one targeted

      To further speed up the building process I suggest a feature similar to the Photoshop Eyedropper Tool. It let's you select an already placed block, in order to keep building with this kind of block, but without removing the already placed one. To make this as easy as possible, the maximum amount...
    2. Gandrac

      creative mode: highlighting search results is not enough

      Like the title already suggests. For many blocks, highlighting works just fine, for others it won't do. I wanted to use glass, but was not abled to find it based on the highlight search. I recommend using an second indicator, maybe highlight the background around the needed block, since it is...
    3. Gandrac

      creative mode: custom block palettes

      With my suggestion it would be possible to limit the blocks available. With this option in place, you could create themed palettes based on the project you are working on. If you are working on a line of red-black ships for example, you could decide to include only red and black hulls, crystals...
    4. Gandrac

      Keep Beam/Missile/Cannon colors while switching configurations

      Just a quick suggestion that might not concern many of you. I like to switch around Weapon-Master/Slave and Support-Computers using the "T" Menu. What i dont like is the fact that computers dont keep their assigned color while switched to slave and back to master. I would like to suggest that...
    5. Gandrac

      Hotfix for Damage Beam / Cannon Slave

      Thats a good question. I experienced something like this myself. It seems, that the damage output per block has also increased. Maybe we can achieve a damage output like before with less blocks now? Guess i will need to compare this with a previous version.
    6. Gandrac

      A possible way to make mining more fun

      My suggestion concerning this topic is that mining should be more rewarding if you actually mine the ore-veins selectively. To achieve this we would need some material alongside the normal resources that would be dangerous to mine. Maybe it would create a feedback that could damage your...
    7. Gandrac

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Why you want to join the server: Want to build and keep myself updated about the Starmade-Community.. NFD seems the obvious choice. Example of your work: http://starmadedock.net/threads/hyundine-shipworks.8121/ Your favorite type of cake: All of them!
    8. Gandrac

      Hyundine Shipworks

      Yea, i will do that. For now i have just thrown something out here without having much time :)
    9. Gandrac

      Hyundine Shipworks

      Since i already shared some of my Ships in the Community Content Section i figured it is time for my Shipyard to open its gates. For now Hyundine Shipworks focus lies on small Fighters, Stealth-Crafts and medium Battleships (I also build my favorite little Fighter the Starfury from Babylon 5)...
    10. Gandrac

      SA-44 Reaper MK1

      SA-44 Reaper Heavy-Fighter Hyundine-Industries proudly presents the SA-44 Reaper, a heavily shielded and armored Fighter, that is capable of taking out ships twice its own mass* Stats: Mass: 536,7 Shields/Reg: 63.170 / 1254 Power Cap/Reg: 106.008 / 78.153 Radar Jammer (Perm.) Thrust: 499,8...
    11. Gandrac

      SC-42 Vector Multirole Cruiser (Salvager) - Fixed disconnected Wireless Connections as well as Spawn-Crashes

      - Removed 3 PD-Turrets (Removing 3 PD-Turrets fixed the spawn errors as well as the docking errors that occurred before) - Reconnected wireless Links except Marker-Beams (need to review them) The missing Turrets will be added as soon as the Docking-System is more stable
    12. Gandrac

      SC-42 Vector Multirole Cruiser (Salvager) - Working Wireless

      Fixed the Wireless Connections for Rotation and Salvage-Array
    13. Gandrac

      SC-42 Vector Multirole Cruiser (Light-Cruiser) Rev_1

      Rail-Update Stats: Mass: 3.400 Power-Charge: 260.000 (without Ext-Reactors) Shield-Cap: 409.000 Shield-Charge: 2260 (without Ext-Reactors) Thrust: Jumpdrive (1848) Perma Radar-Jammer Scanner-Array (79) Ship Weapons: 2x Long Range Explosive Beams (376/99,5%/10%) 1x Shield Drain Beams (205) 9x...
    14. Gandrac

      SC-42 Vector Multirole Cruiser (Salvager) Rev2

      Rail-Update Stats: Mass: 4.200 Power-Charge: 260.000 (without Ext-Reactors) Shield-Cap: 409.000 Shield-Charge: 2260 (without Ext-Reactors) Thrust: Jumpdrive (1848) Radar-Jammer Scanner-Array (79) Ship Weapons: 2x Long Range Explosive Beams (376/99,5%/10%) 1x Shield Drain Beams (205) 1x...
    15. Gandrac

      SC-42 Vector Multirole Cruiser (Carrier) MK2

      Rail-Update Stats: Mass: 2.500-4.100 Power-Charge: 260.000 (without Ext-Reactors) Shield-Cap: 409.000 Shield-Charge: 2260 (without Ext-Reactors) Thrust: 1278 Jumpdrive (1848) Perma Radar-Jammer Scanner-Array (79) Ship Weapons: 2x Long Range Explosive Beams (376/99,5%/10%) 1x Shield Drain...
    16. Gandrac

      [Dev-Build] No collision detection for Rail Docker Blocks and Turret Rotator Blocks

      Allow Rail Docker- and Turret Rotator Blocks to clip into each other and adjacent blocks to allow more compact PD-Designs. This behaviour would mimic round turret-joints and would still prevent awkward turret angles and also limit FOF.
    17. Gandrac

      Anyone want to help with some light ship construction?

      And Done! SA-44 Reaper Heavy-Fighter Stats Mass: 534 Shields/Reg: 67.000 / 1265 Power Cap/Reg: 187.000 / 78.100 Radar Jammer (Perm.) Thrust: 372 Jumpdrive: 18/267 Weapons Quad Rapidfire Overdrive AMC's (92/100%/72%) Dual HE-Sniper AMC's (100/80%/95%) 4 Lock On LRM-Tubes (58/30%)
    18. Gandrac

      Don't punish decoration, give deco blocks zero mass and HP

      I repost something I still think would be the best solution regarding those decoration issues: What about using an approach that is already implemented to change the color of a projectile/beam/missile fired from a weaponcomputer? In this scenario you would select any cube "C" and connect it...
    19. Gandrac

      Core-Driving is boring!

      Just a quick suggestion regarding the usual "I need to get there... better hop into a core to save some time". I would love to see some diversity in personal-short-range-transportation. What about allowing players to save a very small (for example 10 Mass) Blueprint which can be spawned via...