Joining the Competition with my recently upgraded Starfury: https://starmadedock.net/content/sa-23e-starfury.2284/
Pretty low on Mass but i will give it a try ;)
Introduce a weapon computer option which boosts the weapon system but restricts aiming to the ships movement. This could help to improve the viability of fighters and would promote the construction of highly effective but specialized capital class weapon systems.
While agile, fighters would...
That sounds promising, guess i will give it a try this weekend. Do you know if only one Storage can be assigned to "personal cargo"?
It would be interesting to know because my setup consists of 4 Salvage-Turrets.
While testing with a lot of small torpedoes i created quite the debris field around the impact, not to mention the still functioning ones that drifted aimless into space.
Therefore i suggest that Warheads (C) can be connected to a ships core (V) to circumvent this problem. After an impact that...
Something that is a real dealbreaker for me is the fact that you can only pull cargo from entities connected via basic-rails.
My Mining-Ship is some kind of Drone-Miner that uses angled salvage-turrets. The way it is now, i can only pull ore from the center drone. There is unfortunately no way...
At the Q&A Session i mentioned that warheads need to be looked into. Unfortunately, Schine didn't seem to share that opinion. To be fair.. i didn't explain in detail what i was referring to.
While it is true that -on paper- warheads seem to be powerful with their ability to ignore shields.. it...
Concerning cannons, not everybody wants to use rapid fire cannons. Unfortunately this is the only viable option since slow firing weapons tend to waste potential punch through damage, which gets even worse if combined with "left clicking", randomly firing AI turrets.
This exactly.
Like I wrote before.. this would make capital ships actually feel like capitals. It would also save a lot of fighters from getting ripped apart by weapon systems which should only be effective against other big ships.
Would be fine with me.
That might actually be a better, less complicated solution :)
On a side note I think that the 10% penalty for additional groups should be dropped or at least start at 5 groups. Otherwise cannons and beams will never be truly used for block destruction.
Like i already said, i am aware that logic could be used to build fixed weapons, but this is broken (at least for me) and pretty useless for fast firing stuff like cannon/cannon or beam/cannon. Using a logic beam/cannon array for example can drop the shields of a target, but after that i only...
Fixed weapon systems that can only be aimed with the ships movement could help to improve the viability of fighters and would promote the construction of highly effective but limited capital class weapon systems.
While agile, fighters would barely feel a difference in using this new option over...
What about some Support Docker Block that acts like a Raildocker but can transmit the kind of Support-Effect it is connected to (modules->computer->docker) without the actual beam.
Would be nice to have the Reactor enter a mothership related no-clip state for the first 20-30 seconds it gets...
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