I feel that idea is a good idea, but a bit too complicated. Some ships have 100's of turrets, such a design would not be good for them. I was think more along the lines of like a bobby ai, you can enter its settings and manually set stuff on the block.
I would like a setting to allow/deny specific docked entities the ability to use the main ship/station's power source. Reasons being: It would prevent people who want to be malicious/trolls to public stations, creating ships that will drain the stations power. It would allow for some possible...
It would be cool if you could give systems a boost by redirecting power from other systems to the ones that are most needed at the moment. Yeah I could really dig this.
Going off that idea. What if when you salvage damaged blocks or whatever from stations they are literally damaged and you have to run them through a repair refinery. The refinery takes power time and maybe scrap to fix blocks. This way it would still require effort addressing what Criss said:
Not a bad idea, but I wouldnt make it so you cant repair while moving. I would make it so if you take damage it actually multiplies the damage taken, to shields as well. So using this while in combat would be a bad idea.
Perhaps 2 separate blocks. One that triggers only on enter with a pulse like a button so it can work for more then one user, and then one that triggers for exit in the same manner?
Nukes are long range, slow, seeking, and stop-able. This is short range, slow, non-seeking, and unstop-able. They are very different and wouldn't obsolete nukes at all.
hmmm I see your point, you don't want to make turrets more powerful. I would still love damage beam to be that, just wondering if there is a way to balance both.
I would keep it even simpler than that. Every time you explore it expands your map populates more etc. If you get a map from someone have a menu option for importing that map. If you want to give someone a map have some sort of ui for selecting systems / galaxies and then that creates a item in...
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