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    1. KingofCalamity

      Modular Components Issues

      So I would take the total recharge rate of my power supply and divide it by 300? Just making sure I read that right. I'd heard of people using only a single beam to decrease lag, while you have to suffer through 2.5 seconds of potentially limited power, it seems like the way to go. Have you...
    2. KingofCalamity

      Shipyards design mode and rails/docked entities

      Go to advanced build mode, and click the add turrent docking. You should then be able to exit the main core and enter the attached core that the advanced build mode places.
    3. KingofCalamity

      Modular Components Issues

      So, using the new rail system and shared shields between docked entities, I tried my hand making both a modular power and shield system. The issue I'm running into is, even looking at the newest release of modular power blocks I can't seem to get anywhere near their efficiency. This is spawning...
    4. KingofCalamity

      Ghosts in the Fog a Shipyard and Fleetworks

      After a long hiatus, and upgrading my computer three times, I've come back to a a dramatically changed meta. As such, I've created a whole new world to build in and decided to bring only two ships from the Fleet of Fog forward into the new environment. We are the Ghosts of our forefathers, the...
    5. KingofCalamity

      Ship Building Planning

      I'd thought of that, but for some reason unless it's a large project I can't bring myself to bring it to completion. I'm working on a smaller 150m heavy assault class ship now. It was designed much larger but the idea for the ship itself can finally be done because of rails. Once I work out on...
    6. KingofCalamity

      Ship Building Planning

      I plan out the main weapon systems, secondary systems, passive systems, thrust systems, and finally turrets. This is all on paper, then using my cheat sheet I calculate it's estimated power consumption a second and calculate how many blocks of power I need to meet 2x minimum (4x preferred)...
    7. KingofCalamity

      Cargo Suggestion

      I thought it might have been but after searching five pages deep and not seeing it figured I'd go a head. Good to hear someone else thought of it though.
    8. KingofCalamity

      Cargo Suggestion

      I have looked several pages deep and didn't see anything like this so I thought to post it myself. I'm going to cover several points and these are all based on the simple idea that we can (so happy we can) use logic to turn storage blocks on and off and filter blocks. 1. Connecting storage...
    9. KingofCalamity

      All this Space?

      On all of this, docked reactors are something I'm still working on myself. Efficiency wise... they're not bad but without being able to trip them from the core of the main ship it's rather bothersome. I really wish power drain beams still worked that way I could dock them and use them as burst...
    10. KingofCalamity

      Question Concerning Weapons

      I've hit another snag. I've read on the wiki and I think I'm understanding most of it but I wanted to ask about this. 1. Weapon/Slave/Effect composed of 60 total blocks. In this case, so long as the slave is not Beam then the damage for the weapon would be 60*the base damage for that...
    11. KingofCalamity

      All this Space?

      It's a Fleet Command Warship. Designed to follow the main force into combat and bring to bear massive Homing Missile, Nuke, and Anti-Shield Beam Arrays onto anything it can find. Amazingly enough it will have heatseeker arrays for single player but for the most part it's built to work as a rear...
    12. KingofCalamity

      Introduction thread!

      I suppose I should introduce myself. I'm King of Calamity, a.k.a. Knight of Disorder a.k.a. PeaceKeeper a.k.a. so many other things I can't keep track of them all. However I use one of those three just about everywhere. I bought Starmade recently because I've played Minecraft and it was boring...
    13. KingofCalamity

      All this Space?

      I looked through what those listed and it did give me some ideas... Showers... (cause I forgot them) Water Treatment (Not seen this used on any other ship) Oxygen recyclers (again not seen before) Other then that, I'll have to see how much room I have left after the basic systems are in place...
    14. KingofCalamity

      All this Space?

      Not me. Wish I was that good.
    15. KingofCalamity

      All this Space?

      Box dimensions: L: 2000 W: 675 H: 670 I need to work out an estimated volume for the ship but it's late so I'll probably do that tomorrow.
    16. KingofCalamity

      All this Space?

      This will be the first ship I've ever built with the interior laid out first. So that might be a good idea. I'm not used to having to fit systems into a built ship. Thanks, now it's just a matter of finishing the wire frame. I laid down my main cross beams from the core room and just realized...
    17. KingofCalamity

      All this Space?

      After laying out the hull design on paper for my largest build to date I find that I'm at a loss as to what I'm going to do with much of the internal space. The systems are going to take up a lot of it and a bit of what I have planned for the interior but even accounting for thrust and quite a...
    18. KingofCalamity

      Current Maths

      I'll have to look into that. Need to save that space.
    19. KingofCalamity

      Current Maths

      That seems to be rather subjective. I was able to get a little over 1.3m e/s before hitting the soft cap. I've heard that number a few more times then I've heard 1.2m or just 1m. I've done it myself on paper adjusting the soft cap to 1m for ease of calculation.
    20. KingofCalamity

      Current Maths

      I use Linux and I have, on hand, a TI-84 graphing calculator for statistical analysis. Stats class at the college last year, had to buy it. On a side note, using the equations that I found for shields and the ones that I finally found on the wiki, they provide the same answers. After talking...