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    1. kiddan

      Read by Council Fauna Suggestion - Mounts

      It would be neat to have mounts that could do things like spew acid on, bite, and claw blocks and enemies but in return are slow, bulky, and can die. It would add a bunch of new aspects to planetary battles! A player could have some acid-spewing monster work on melting through a landed ship's...
    2. kiddan

      Brainstorm This Gravity Suit

      This would be interesting if the player could maybe swap gravity every, say, three seconds to another direction if he/she wanted. Allowing him/her to bound off of walls when fighting inside ships. Having more agile players would give the missile launcher weapon (for astronauts) more use too!
    3. kiddan

      Kupu's thread

      You might be able to make your docked entities look better if you turn shadows on, I don't know if it would help much though, I can't really play with them so I lack experience.
    4. kiddan

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      I think it does that already tbh, I've been surviving on a planet super close to the sun and it doesn't damage me like it does outside the atmosphere once the chunks are loaded. Unless something changed in the update, I haven't checked my level yet. ;)
    5. kiddan

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Nice update, tbh I think the explosive scaling is actually pretty realistic, a smaller ship has less components that could be overheated by the sun, allowing it to live relatively as long a a bigger ship with more overheatable components. *thumbs up!* Also nice work on the textures (kupu ?)...
    6. kiddan

      Kupu's thread

      Nice work kupu , that shield effect looks much better than the current one, it fits the newer texture them better, too! :D
    7. kiddan

      CIR - Term 2 Councilors Announced

      Congratulations to all of you new Counsel members! The future is bright with people like you strengthening the wings on the figurative spaceship. o7
    8. kiddan

      Open Beta of New Launcher

      Sweet new launcher! Are we going to be getting more news posts as the launcher updates, or will the launcher get its own news embedded in it because only people using the launcher really need to know (Unless the person is waiting to use the new launcher until it's more stable)?
    9. kiddan

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Whoa Thalanor that is super cool! I never thought of putting activation modules inside shield groups and stuff, you could have the ship go into red-alert when the shields start getting destroyed!
    10. kiddan

      Bug A Few Crew Bugs

      Sure, crew are going to be getting an update in the future and are already kinda glitchy, but these three things really need to be fixed so that we can use them for the meantime. The first problem is that crew cannot be named, when buying a crew member from the shopkeeper the naming window...
    11. kiddan

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Sweet! Really nice use of the slabs and stuff!
    12. kiddan

      Point Defense Turrets For Warheads

      We definitely do need a mode for Bobby to target warheads, more specifically the actual warhead blocks and prioritizing the nearest warhead blocks.
    13. kiddan

      Tweak the Lighting a Bit

      A while ago (like 5 updates ago?) the lighting in the game changed a bit and now certain sides of structures are just too bright, notably underground. I was wondering if we could have things pitch-black again, or at least really dark since we have flashlights now. It would be cool to have to...
    14. kiddan

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      More electronic warfare is extremely needed, +1 to hacking and DoT! Smaller ships already deal more damage to bigger ships btw. ;)
    15. kiddan

      Ship Dodging

      Though I feel this would be more annoying than useful in the long-run, it's probably possible with area detectors, I dunno if you can missiles or cannon shot but if you can you could link the area detector to a strong pull beam on a docked entity.
    16. kiddan

      StarMade-At it's best moments-Cinematic images/renders

      Sweet shot! It would be cool to see if you could turn Bloom Effect on and get one on a desert planet.
    17. kiddan

      Kupu's thread

      Hey, nice work on those colours and meshes kupu , I couldn't have asked for anything better! ;)
    18. kiddan

      Texture Packs are needed

      Haha, you could make that portable transporter item look like a portal gun.
    19. kiddan

      Damage Pulse Killing Missile Entities

      Hmm, this would be quite balanced too. You could shoot an enemy's missile with a air burst one but in return your missiles nearby are also knocked off-course!
    20. kiddan

      Damage Pulse Killing Missile Entities

      After all, we counter missiles with missiles in the real world.