You could check in the Starmade/blueprints and your blueprints might be there, if you are playing on a server and save a blueprint to your personal catalog I think you have to upload it to the server as a separate function (haven't done much of this, so don't quote me on that :p).
You could do this, though it gets kinda annoying when you have to float over to each piece and fly it back to dock. Not to mention it would totally ruin the potential you could be getting from shields and such if it was just one large station. Saving and loading templates would work though! =D
Pretty much this, I think the current system saying how many offensive points, etc is just a test for the foundation of other stuff for fleet battles in unloaded sectors. If it does affect the actual outcomes of unloaded battles though, that would be quite concerning. :confused:
This and you can use the new pickup rails and such to transfer entities from one entity to another (such as a rail docked to a 45' rotator), the only thing in your way is the 4 second wait. ;)
Something like this would be nice, otherwise we could just have the docker hover above the rail (as many blocks high as there is blocks obstructing) if obstructed and maybe have a beam going between the rail and the docker to show that they are connected?
This and you can out a button on the bottom and link them to eachother, pressing the button starts an endless loop. You can also use the activation blocks to define how many degrees the rail will turn the docked entity! :)
So I'm not the most memory savvy fellow and would like to know, what should I change these numbers to if I want to give the game one more GB of memory?
Also, how many MBs are in a GB? I'm guessing it's 1000 but I don't want to make a terrible mistake and mess anything up. :P
I think they fixed the turret bug, if you mean that one you reported happening to the chicken-leg styled walker you made. :) Dang, if we get friction just imagine the ground-battles...
Rations could be done in a pretty seamless form, instead of actually needing to 'eat' food you could have it stored in your suit. It would slowly run out of food but could be refilled at a shop or factory with ease. Oxygen would be fun as long as it wasn't a pain in the rear-end to keep it...
Yea, but with heat-shielding planned this would be a neat little feature. When your shields go down this happens and you've gotta run to your escape pods while they are still intact while you slowly die... =D
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