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    1. apelsinsaft

      System Inventory (Solution to ship construction tedium)

      I think you misinterpreted the suggestion still. The Main System Computer would have X cargo space according to how many System Inventory blocks you have on the ship. Say you have 200 cargo space in your System Inventory. You fill the System Inventory cargo space with 200 cannon modules, and...
    2. apelsinsaft

      Experiences from Starsector (Solution to gigantism and binary fights)

      A lot of the discussion revolving around "gigantism", the issue of balancing shields vs armor and what not often boils down to comparing numbers and trying to figure out an algorithm that provides the best balance. But, i think something about the current combat system is flawed. Let's make a...
    3. apelsinsaft

      System Inventory (Solution to ship construction tedium)

      You place cargo blocks, but they're not cargo blocks, they're "system" cargo blocks. Then, instead of placing weapons, shields, power etc in your ship, you load the blocks into your "system" cargo and it will fill up the cargo, NOT PLACE THE BLOCKS. The idea is that the system will work without...
    4. apelsinsaft

      System Inventory (Solution to ship construction tedium)

      Credit for the suggestion goes to TouhouTorpedo A lot of the time when somebody abandons Starmade, they'll say something along the lines of "building a viable combat ship is really time consuming and boring so i quit" or "i didn't understand how i'm supposed to use the different modules to best...
    5. apelsinsaft

      Remove Weapon Firing Arcs

      It WOULD however make said turrets more reliant on being able to accurately track targets, rather than just aiming into a 90 degree cone towards the target and then letting the gimbal aim do the rest. Bigger turrets turn slower, just like bigger ships turn slower, so it makes sense all the way...
    6. apelsinsaft

      Remove Weapon Firing Arcs

      The suggestion to remove all weapon firing arcs makes too much sense. The only reason you wouldn't want this to be a thing is if you're overly protective about your fifty titan builds now becoming slightly less overpowered, or if you have a poor framerate and need the gimbal aiming to hit...
    7. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Several of you are saying that a capital ship would easily be able to snipe off all the emitters of another capital ship. That's wrong simply because( assuming whoever made the ship your enemy uses isn't retarded enough to place all 6 emitters next to each other) you can't hit all emitters at...
    8. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      This is really my biggest worry with the system, the fact that it forces you to have a block on the outside that can't be covered up or moved and then hidden when not needed. However, i want to get a misconception out of the way. The reason why i suggested the emitter check a huge area for...
    9. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Actually, doing a collision/intersection check every couple of seconds isn't all that complicated for the computer. It's checking five spheres every couple of seconds tops. I'm no programmer but that's a tiny smidgeon fraction of the computational power compared to what's needed for physics...
    10. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Having an infinite pyramid instead of a sphere is a really good idea to be honest, i should have thought of something like that. Then again, that stops some placements that could be considered legit, like having an open ring shape and an emitter inside the ring, or something. I think nothing...
    11. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Outline of the issue: This is a collection of three separate changes that would help alleviate the issue some like to call "Gigantism", the phenomenon where people make bigger and bigger ships because this is the only way to remain effective in an arms race. You can argue that it's realistic or...