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    1. apelsinsaft

      DOCKED HULL MUST BE FIXED.

      This is super key to the whole discussion of the balance of turrets, but also spinal weapons. Turrets should be balanced by how fast you're able to aim at a target and how much mass you're willing to sacrifice to get a big turret to aim really fast. In my opinion, you should require a...
    2. apelsinsaft

      DOCKED HULL MUST BE FIXED.

      You're probably breaking some unspoken rule of community interaction here. As for the topic in the OP, i wish more of these "bugs turned crucial ship building techniques" were addressed and sooner. Borderline exploits like chain drives are things that really should have a more intuitive...
    3. apelsinsaft

      Faction block in hotbar acts as transponder

      I don't know how to explain it to you so you can understand. Sorry. I pictured it would have more to do with identifying a target rather than finding it. Heatseekers would still go after any ship they would find, transponder or no. Missiles would be able to lock on. Scanners would still find...
    4. apelsinsaft

      Faction block in hotbar acts as transponder

      You get the option to bind the faction block to your hotbar. If you do, and turn it off, nobody will know who you are until they are close enough to see you and scan, or get really close. If you leave it on however, when you jump into an owned system, it produces a "Ship X of faction Y piloted...
    5. apelsinsaft

      Faction block in hotbar acts as transponder

      Ever had the situation where you get the "our scanners picked up a NEUTRAL signature and you're about to get fucking killed better dock your shit up" message and you freak out but it was only some nobody exploring around? Now, with "transponders" if you get the "There's something unknoooown in...
    6. apelsinsaft

      Faction block in hotbar acts as transponder

      This is a pretty simple short suggestion. Add the ability to bind a faction block to the hotbar from the weapon menu. When it is active, a ship behaves like it does now, where you can see which faction a ship belongs to, the name of the ship, and who is piloting. The ship would also tell them...
    7. apelsinsaft

      Brierie's Dedicated StarMade Server

      He's predictable enough that somebody's going to be ready for him eventually and have him dunked. He literally visits his enemies in the same exact order every single day.
    8. apelsinsaft

      A ship commanded by many players gets better stats and abilities

      1. Make the system require active input from the players for a benefit IE control bonuses rather than stat bonuses 2. ??? 3. Profit
    9. apelsinsaft

      A Comprehensive Balance and Streamlining Overhaul

      Thinking a little more about this suggestion, i think the Mass Economy suggestion is maybe a little too much, since it makes trading pointless. The other things you suggested are great even without that, and having your ship systems can be done without sacrificing the ability to trade and...
    10. apelsinsaft

      A ship commanded by many players gets better stats and abilities

      These ideas have some merit, as many times as it's been suggested. I definitely would like control and communication oriented multicrew abilities on ships, like the drone remote control and the "target painting" information warfare, rather than just stat bonuses. It doesn't even need to be a...
    11. apelsinsaft

      What kind of Chambers to you want?

      You wouldn't be able to quick-toggle the Cascade Absorbers since it would reset the "under fire" timer and give you the small bonus again. Warp Field Generator doesn't allow you to escape from enemies within 1000m like the Aux warp core does. The Aux warp core is instant, while the Warp Field...
    12. apelsinsaft

      A Comprehensive Balance and Streamlining Overhaul

      I like these ideas. I do have just a couple issues. 1 power block for up to 100 mass, 2 for up to 1000 mass etc I feel like this particular scaling amount is a little harsh. The issues people have with shipbuilding is that you have to place thousands and thousands and yet thousands of blocks...
    13. apelsinsaft

      What kind of Chambers to you want?

      I made the following spreadsheet of effect combos not that long ago. The idea was to introduce more abilities by making defensive effects require you to slave another effect to it, but it contains a good amount of passive and active abilities that could translate nicely into the proposed chamber...
    14. apelsinsaft

      Satellite galaxies

      That's the most likely thing, yeah. I don't really see them making any larger changes to the way galaxies and the world works right now since that would be more work than it's worth; the current voxel galaxies are perfectly serviceable. Instancing the Starmade world would break everything and...
    15. apelsinsaft

      Satellite galaxies

      I think this timestamp is sufficient to prove you wrong If you instance every solar system so it's separate from the galaxy, you can have the galaxy actually be a galaxy with realistic scale. Why have the entire game be voxels just because you build with voxels?
    16. apelsinsaft

      NPC Ineraction with Systems, NPC's etc

      I think it's a good argument. Maybe running around looking for NPCs and going through a tedious process to hire each one individually is not a good solution. It definitely sounds like a lot of trouble for what would likely be not much more than glorified buff-holding chair-sitters. The amount of...
    17. apelsinsaft

      NPC Ineraction with Systems, NPC's etc

      There are many ways you could have this work but most of them require there to be some degree of intelligence from the NPC's side. For an NPC to know that it needs to pass through a door to get from A to B, you need to make a distinction between what is a "door" and what is a "wall that happens...
    18. apelsinsaft

      Populate the world with neutral NPCs, not just monotonous factions

      Currently every NPC and NPC ship is an extension of its faction. When AI ships and NPCs only purpose is to be an "output" for a faction, it makes the interactions with said NPCs very stale. I propose that rather than creating exclusively NPCs which have sworn allegiance, that the world is...
    19. apelsinsaft

      Astrotech Beams - Repairing the Entire Ship

      I think having astrotechs be able to refill one or both of the physical health bars would definitely create more purpose for the things, however in my opinion actually replacing the blocks should be a manual labor or shipyard function like OP and others have said. It would be interesting to see...
    20. apelsinsaft

      Starmade just got 0wned...

      Starmade isn't exactly modeled after a realistic scale. Real stars are huge, and although you wouldn't be able to see the surface unless you had thick enough sunglasses, they(most of them) are more detailed than just a simple sphere of burning brightness. Being able to see the details of the...