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    1. K

      StarMade Ship Systems 2.0

      dont worry about it i know my words are inflammatory. i expect macthules a big boy and can handle himself though =p as i stand on the proposal, i know a change is needed; im on the fence about how that change should happen. itll introduce a huge change to how we play the game. i dont think ill...
    2. K

      StarMade - Devblog May 22nd 2017

      i think turrets turning based on mass would be cool. gives a reason to vary your styles and not just settle on each turret being max size/dps efficiency, and gives reasons to properly maneuver larger ships to help keep turrets on track. i already mix in smaller turrets for anti fighter, but its...
    3. K

      StarMade Ship Systems 2.0

      im not ignoring his input, im debating it. reviewed; yep, fact. challenge if youd like. im enjoying my coffee and playing with my kid while i browse the internet, its really not that serious. thank you for your concern though!
    4. K

      StarMade Ship Systems 2.0

      they are fact, and i have and can prove it. you just havent figured them out yet, so you treat them as opinion. i agree about the lag issues, as noted at the bottom of my post. doesnt mean its intentional. youre treating what players do to gain power to mass as an exploit because you assume...
    5. K

      StarMade Ship Systems 2.0

      cubes are very weak compared to some other designs. yes. with equal engineering, mass for mass, smaller ships will easily outpower a larger ships regardless of how perfectly tuned its turrets are... youre zooming in on the variables that agree with you. the larger ship, with perfectly tuned...
    6. K

      StarMade Ship Systems 2.0

      you made literal comparisons to real life as part of your argument. saying it isnt so doesnt change it. players arent "systematically exploiting lag through docked power dynamics." its an unfortunate side effect of their efforts to make their ships do more damage. the people who "exploit lag"...
    7. K

      StarMade Ship Systems 2.0

      talks about :over reliance" on turrets then argues for realism trying to validate his point. real life ships use almost exclusively turrets and missiles. main guns are impractical. even most sci fi ships use huge amounts of turret dps and the "main guns" are generally rserved for gimmick...
    8. K

      StarMade Ship Systems 2.0

      clipping just changes volume, not power to mass. =D
    9. K

      StarMade Ship Systems 2.0

      its not mentioned because its not practical at all.
    10. K

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      the servers not popular enough to have a decent faction with members online all the time... aside from that, it doesnt matter. its easy to just hide your base to deal with the fp instead of conforming to someone elses idea of how big your factio nshould be.
    11. K

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      servers fun but not well advertised. the only problem i see is unless you just sit afk on the server all day and night to babysit your fp youll be negative. cue hidden bases.
    12. K

      Power Update Proposal

      interesting and somewhat different take on fuel, but i dont think itd adapt well to sm personally. the additional crystals could make it feel more realistic and management oriented, but would add a massive layer of required tedium
    13. K

      Improved block rotation controls

      +500
    14. K

      Ways to bring new players to the game

      qft. personally i think having tiered action is fun to work through but people should understand its optional content, and not an intentional "end goal" on and with regards to op, the devs have specifically stated they arent trying to bring players to the game yet. solid playerbase is a future...
    15. K

      How do you test your creations?

      i can understand your point of view, but i dont really agree with it. i actually do enjoy fiddling with shit and tweaking it and learning etc... i enjoy building my own unique ships, not just shooting people in generic templates. i often share what i learn, but i certainly dont feel obligated to...
    16. K

      How do you test your creations?

      there isnt a particular scale that defines ships . if you never plan on playing against other people, isanths, or whatever ships you plan on letting your pirates be is fine... you dictate your sp experience. if you plan on playing against other people, dont listen to the whiners. theres plenty...
    17. K

      Why I think the power system update shouldn't upset us so much

      i use 2 year old ships still, but thats just because im lazy and theyre adequate. i dont mind refitting ships or learning a new system; i want the new system to be GOOD.
    18. K

      Are near invulnerable shields a good tactic?

      this is true... although if youre getting hit by a significant amount of missiles in a "minmaxed" ship, youre doing something wrong
    19. K

      Why I think the power system update shouldn't upset us so much

      you are 100% wrong. saying something isnt true doesnt make it so. people who wish to keep the ships they create now WILL have to refit them if power system is changed. some people accept this and some dont... but its still a fact. people who make complex ships will probably have a lot more...