while i find this somewhat annoying, i think it may end up being a good thing. forces ship management and if you want a large standing navy youll have to expose or attempt to hide some of it.
if you can build it that large, so can anyone else. you are not an exception. not to mention anyone with an offensive ship can threaten you at 10% your size, and you arent the magical special hero who can build something over 10x larger than anyone else (and if you did, it wouldnt be playable...
i think itll be a non issue personally. ive seen ships by ever person posting here and mine are probably the "least" skinned of all of them, and i fully hull my cabin sections.
personal experience with this one. ironically, napther was one of those people.
i find it ironic that you think...
idk what you guys are arguing about, its easy to see why warheads are more dangerous when exploited than other guns. they bypass shields. and yes, theyre still easy to exploit, idc what people here think. its an interesting mechanic that cause s a lot more issues than others do when exploited...
i agree with you, but i think youll find that specialized pvp ships could break the armor rule. at 3k mass, i have no trouble penetrating several layers of adv armor per sot on rapid fire guns. however its still a much larger benefit at that mass range than it is in bigger ships. i prefer fast...
docked stuff is part of the ship mass limit... and theres a pretty simple way (for the server owner) to force the server to recheck on a restart for entities above the limit who tried to skirt the rules. but this is a legitimate concern that you could probably argue as a suspendable or bannable...
and that 8k mass pvp ship can die to a 1k mass ship with a sizable and quite pretty interior.
if you refit an rp ship to be a better pvp ship, of course it will perform better, but it not a matter of interiors not being viable in rp ships, its a matter of you reworking the systems to be better...
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